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Billybob Flatley
Registered User
Join date: 9 Nov 2007
Posts: 36
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11-15-2007 20:32
im not sure if im even in the right place here so please feel free to move this post if need be. thanks what i need to know is how do i change the axis when building? im follow the dir for building a simple clock things were going ok until i put in to set min hand time. it rotates in the wrong dir, thur the face instead of round it.
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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11-15-2007 22:19
using a script?
if so head up alittle bit to the scripting tips forum, unfortunately scripted rotation is a bit of a pain to deal with (untill you get/make a nifty rotation calculator)
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whyroc Slade
Sculpted and Blended
Join date: 23 Feb 2007
Posts: 315
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11-16-2007 00:23
Change your axis in the object panel from Global to Local or if making attachments you can rotate relative to attachment position.
-w
_____________________
Sculpt Maps Galore - 100's of full perm sculpt maps. Top quality sculpts - low prices. http://slurl.com/secondlife/Poecila/50/54/92
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Billybob Flatley
Registered User
Join date: 9 Nov 2007
Posts: 36
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11-16-2007 05:36
i just kept hammering away at until i got figured out thanks turns out all i needed to do is place texture on a diff face until i found the right one thanks
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