The texture scaling bug that came with 1.12.0 ist not fixed, and no word to find anout when it will be... (bug report is on the way - again one)...
When you resize an object in building editor with the h andles and the option to scale tetxures is enabled it still produces 'fantasy values'.
Easy example,, cube for 1*1*1 meters, ettxure scaling horizontal and vertical = 1, then grab it by the handles and rescale it to 0.5 meters - you would expect the ettxure scaling to be afte that ??? - right, 0.5!
and NOT 25.0 or 18.4 or whatever that editor scales it too.
Ands this is since 1.12.0, making building and tetxuring a real pain.
I am currently working on 2 custom buildings, ppl are sitting in my neck and I waste hours with calculating the proper texture scaling for each prim I scale instaed of that the editor does it's job correctly. grrrrrrrrrrrrrrrrrrrraaaaaaaaaaaaarghhhhhhhh
