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Texture scaling not fixed

Beatrix MacKay
Registered User
Join date: 9 Jul 2006
Posts: 23
09-13-2006 15:13
The texture scaling bug that came with 1.12.0 ist not fixed, and no word to find anout when it will be... (bug report is on the way - again one)...

When you resize an object in building editor with the h andles and the option to scale tetxures is enabled it still produces 'fantasy values'.

Easy example,, cube for 1*1*1 meters, ettxure scaling horizontal and vertical = 1, then grab it by the handles and rescale it to 0.5 meters - you would expect the ettxure scaling to be afte that ??? - right, 0.5!

and NOT 25.0 or 18.4 or whatever that editor scales it too.

Ands this is since 1.12.0, making building and tetxuring a real pain.

I am currently working on 2 custom buildings, ppl are sitting in my neck and I waste hours with calculating the proper texture scaling for each prim I scale instaed of that the editor does it's job correctly. grrrrrrrrrrrrrrrrrrrraaaaaaaaaaaaarghhhhhhhh
Beatrix MacKay
Registered User
Join date: 9 Jul 2006
Posts: 23
I answer myself, Linden Don't !
10-09-2006 05:57
No nothing has been fixed...
and when I read the announcements of the upcoming release - not fixed, not even seemed to be polanned to fix that bug - I must have dreamed that only....

And also int not appears in Known Issues - sorry, but that ist really shit, makes work with tetxuring unneccessary complicated and annoying, and nearly stopped me now from building - so - it breaks dwon my business....

THANK YOU
Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
10-09-2006 07:33
They havnt fixed anything for months, fix one , update, break it.

;)

Get used to it, im still waiting for several build bugs to be fixed, only been 9-10 months now.