I found this posted 1 half year ago in these forums:
Hello,
When are you going to fix the longstanding Alpha bug, when items with alpha textures half disapear against other items with alpha texture?
Kelly Linden answered the question:
A fix for this is not currently in the development pipeline, although that doesn't mean it won't happen. Our development pipeline changes frequently, and there are many side projects that get completed without being on the official timeline. that said, it is not a trivial problem to fix.
The bug you are refering to is the infamous alpha sorting bug, and believe it or not it exists in most 3D applications and games. You don't see it most of the time because the artists and level designers take great care to avoid it. The following page has a small section about this problem at the bottom. It also has some other good modeling advice.
http://secondlife.com/badgeo/wakka....ealtimeModeling
I have spent a serious amount of time creating a cabinet model, I am planning to create many of them by using this same model. It looks great like it is now. I am using 1 alpha texture because I need some transparent windows, a normal thing.
However after doing some decent research and testing I noticed that this alpha texture is responsible for conflicts with other prim textures that are close to the alpha texture.
Yes it has to be this way, no I can't change the design or make parts stick out more etc....
SL = Build whatever you want!
I have spoken about this problem with other builders, helpers etc.... All of them said it's a SL related bug. I filed a bug report (tons of people must have done this).
In my case the textures show up fine if I use 1024 x .... sized ones.
However this makes the textures look blurry.
But when I use 512 x .... sized ones they don't show up because of the conflict with the alpha texture or they start flickering, this depends from what angle you look at them.
When I move them away from the alpha texture they are showing up just fine.
Now is there anybody who knows how to resolve this?
For example is there a way to create a texture in photoshop with transparant holes in it that function as windows without using alpha channels?
For example by changing the fill % to 98% on the parts of the image that need to be transparant? Is there some trick around this so I can accomplish a glass or windows effect without the use of alpha channels?
Is this bug going to be fixed in the next update? Anybody used the first look viewer to test this?
All help is welcome to fix this problem!
Thank you.
Count Burks