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Shoe transparency problem

Nicola Samiam
xoxox
Join date: 22 Oct 2004
Posts: 142
12-16-2005 12:50
Hi!
Does anyone else have this problem with some prim shoes:
There appears to be a transparency/invisibility script in the shoes, which I guess is meant to stop the avi's feet showing through the bottom of the shoes. trouble is, this makes for a kind of weird "blobby" effect around the shoes, which sometimes show trhough to tectures behind many other objects (ie: through a wall to the land behind it).
I was just wondering if this was my set up, or a known problem with this kind of script!

Thanks :)
Kaie Harbinger
Registered User
Join date: 23 Oct 2005
Posts: 23
12-16-2005 12:59
I do believe its a known problem. I copied an invisibility script off of the forums, and it does the same thing... some objects still show (I think the comment was that bump mapped objects show, but without the bumpiness).
Joe Foo
Registered User
Join date: 7 Mar 2004
Posts: 51
12-16-2005 14:53
There is a certian sort of "x-ray" texture in SL which is used to achieve certian invisibility effects -- such as hiding your avatar's actual heel in the high-heel prim shoes.

What this effect does is hide anything which has a textures which utilizes alpha transparency. This includes avatars and any objects which contain partially transparent textures.

This effect doesn't let you see through any "completely solid" objects which have plain or no textures (most objects in SL).

This effect is kind of a crude duct-tape and bubble gum trick based on a very benign rendering bug, so it has some side effects to it, and potentially could go away any day. So it's not necessarily a good idea to rely on it for things unless you're willing to accept the consequences if the bug is ever fixed.
Nicola Samiam
xoxox
Join date: 22 Oct 2004
Posts: 142
12-16-2005 16:15
Thanks Both!
In this case, Joe, maybe the bug has been fixed then - Most of the time I can see the supposed transparency, rather than only now and again.It's less apparent when I'm standing on a patterned object, but is still there. It happens even on ordinary ground, and I've just tested it on a flat object with no texture, so definitely no alpha used!
I'm sure the designers of these shoes (and I have a few pairs which exhibit this problem) don't actually realise that this method doesn't work (anymore), but yet another case for some type of "try before you buy" policy from vendors!