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Adrian Hauptmann
Registered User
Join date: 1 Dec 2005
Posts: 7
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02-19-2006 07:48
Has anyone else noticed that lag increases dramatically when your camera view includes avatars with very curly hair? I've tested this on a few avatars, getting them to change hairstyles, and the lag goes away when the curls do.
Sorry if this is a known issue already.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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02-19-2006 07:51
Yes, it's a known problem. Hair made with lots of twisted toruses will lag the wearer and anyone who looks at them. It's called the "Hoochie effect". 
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Lord Wishbringer
Registered User
Join date: 3 Dec 2004
Posts: 209
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02-19-2006 07:51
Yep,i get the same results.
I think the cause is the pure amount of torus prims that make up the hairstyle. From what i have read in these forums before, the torus is what makes the SL engine work hardest at deciphering.
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Tiara Majestic
Registered User
Join date: 22 Aug 2005
Posts: 31
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02-19-2006 08:01
I have curly hair that has 153 prims, friends complain that I lag them. The drawback of looking pretty I guess
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Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
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02-19-2006 11:14
From: Tiara Majestic I have curly hair that has 153 prims, friends complain that I lag them. The drawback of looking pretty I guess 153? shoot ~ 153 plain white cubes would prolly even effect the sim.  That is like 750 square meters worth of Prim allocation. I know that the Twisted Torus does cause the client to work harder at rendering - but I would wager that most of the problem with laggy prim hair is just the huge number of prims that some people use. I always hope that people wearing extravagent costumes have a sort of alternate AV for events and crowded spaces. But - I sort of have a twisted-prim fetish so I don't mind the 'Hoochie Effect' too much. hehe
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
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02-19-2006 12:44
But, but, but how can this be? We were told that the hootchie hair problem was fixed many updates ago.
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hush 
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