
Are other Sims experiencing this today??
I have been to a couple today and a few Islands that all seem to be dragging really bad.
These forums are CLOSED. Please visit the new forums HERE
Terrible lag today, Sim down twice already |
|
Clarrice Cinquetti
\m/ ôô \m/
![]() Join date: 20 Jul 2005
Posts: 259
|
03-25-2006 10:31
I haven't seen it this bad in a long time in Pruni
![]() Are other Sims experiencing this today?? I have been to a couple today and a few Islands that all seem to be dragging really bad. _____________________
Wandering SL enjoying myself
![]() |
Lord Wishbringer
Registered User
Join date: 3 Dec 2004
Posts: 209
|
03-25-2006 10:34
You have 27 FPS...thats good.
I have been getting around 10-15 FPS most of the day. I normally get around 25-30FPS on my parcel,but todays its freezeing and dropping down to about 2-5 FPS whenever i try to move. |
Becky Tardis
Registered User
Join date: 15 Nov 2005
Posts: 98
|
03-25-2006 19:56
Lord, look at the Sim FPS not the Client FPS.
That is 0 FPS and 0.2 FPS Physical |
Clarrice Cinquetti
\m/ ôô \m/
![]() Join date: 20 Jul 2005
Posts: 259
|
03-27-2006 14:19
Well its back again today. 3 people in SIM and it's up and down constantly with the SIM FPS.
Sent Bug Reports.....again.... ![]() _____________________
Wandering SL enjoying myself
![]() |
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
|
03-27-2006 14:21
on the screenshot at the top look at the script performance too, im not 100% what 3875 scripts would do but im shure it should be running that with atleast another 0 behind the number
|
Clarrice Cinquetti
\m/ ôô \m/
![]() Join date: 20 Jul 2005
Posts: 259
|
03-27-2006 14:30
I thought maybe it was a grid wide problem till I went next door in Enyo Sim. Tons of campers, almost 30 peeps and its running smooth
![]() Maybe the SIM needs reset, there has been a lot of things removed and added in the last few days. Guess I will just go shopping ![]() _____________________
Wandering SL enjoying myself
![]() |
Thili Playfair
Registered User
![]() Join date: 18 Aug 2004
Posts: 2,417
|
03-27-2006 14:54
script time way way to high, but ~.~ cant see it when im there offcourse, guess i should try something like building, sim always love to crash when i do that
![]() Sims going up and down eh... so whats new, ~.~ fps today been garbage again , 5-9fps, 10 ish in sky, performance neeever been so low. Whats going on Lindens ?, feels like im on a P3 here. |
Lizbeth Marlowe
The ORIGINAL "Demo Girl"
![]() Join date: 7 May 2005
Posts: 544
|
03-27-2006 15:07
I'm glad I am not the only one. Scafell getting slower by the minute.
![]() Something isn't right with 1.9, but then...it's just 1.9.0 (17), maybe it'll be better with 1.9.9(19)? |
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
|
03-27-2006 15:37
jouppi and kuula are hanging around 20 fps pippen tho is rock solid @ 44.6
weird stuff pipen doesnt suprise me tho, theres like 3 things on that sim 2 of them are houses and the other is my (currently) empty store |
Travis Lambert
White dog, red collar
![]() Join date: 3 Jun 2004
Posts: 2,819
|
03-27-2006 16:41
From the Stats you posted, Images time is what is popping out to me.
Remember when all the sims were experiencing high Images time back when 1.7 was first released? It'd bring Time Dilation into the toilet. Maybe its a similar issue as before? _____________________
------------------
The Shelter The Shelter is a non-profit recreation center for new residents, and supporters of new residents. Our goal is to provide a positive & supportive social environment for those looking for one in our overwhelming world. |
Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
|
03-27-2006 18:20
The sim I manage also has been having these problems recently. Only a crash or reboot temporarly fixes the problem till it happens again.
|
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
|
03-27-2006 22:41
If any of this is still happening... inworld, please use HELP menu ---> LIVE HELP and ask for a Linden Liaison to check it out in person. Especially if stats are fluctuating a lot, keeping an eye on the readings over time helps to diagnose what's going on. It's the fastest way to get it looked at... 24/7. A running record will also be kept of what's going on.
Also check out the guide on how to read the sim stats. Keep an eye out for any patterns. For example, there are sometimes hourly autosave problems when the stats get as attrocious as what you first posted, Clarrice--it tends to freeze like that for several minutes and then release, until an hour later. All those insights add up. _____________________
|
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
|
03-28-2006 01:33
There has been an issue since the middle last week where an AV reaching a position where it can 'see' the sim (i.e. TPing in, flying across it, or even TPing in to and adjacent sim with a draw distance sufficient to cover 'your' sim) causes huge Images Time spikes between 40ms and 500ms with a duration ranging from 10 seconds to a minute.
This statement is NOT guesswork. A friend and I observed anomalous sim behaviour last Thursday (script execution freezing, inability of AV to move), we noted it was occurring whenever an AV TP'd into the sim - BUT was also occurring at other times. Two things puzzled us - why the spikes when no AV was entering the sim? WHAT was causing the apparently unrelated spikes? A great deal of time was spent checking the sim out, ensuring there were no scripts that could be causing the problem. Meanwhile we were keeping an eye on the sim and trying to see if anything could be causing the apparently unconnected spikes. We began to realise that the 'unconnected' spikes seemed to be accompanied by the presence of 'new' AVs in adjacent sims. We then spent many hours testing. One staying in the affected sim and the other TPing out to a distant 'out of sight' sim, clearing cache, logging off, logging on, waiting for our location to load, then TPing either to the affected sim, or the edge of an adjacent sim. IN EVERY CASE the Images Time spike was observed. Further tests were conducted and it was discovered that FLYING into the affected sim from a location out of 'sight' of the affected sim with a freshly cleared cache caused the same effect! Finally we conducted tests in which we inched our way to within JUST outside 'seeing' distance of the affected sim and then moved close enough to bring part of the sim into 'view' and produced Images Time spikes! So - there is absolutely no doubt that an AV, either entering, or getting into a position where they can 'see' your sim will cause Images Time spikes that can effectively freeze the sim for up to a minute - possibly more if several AVs enter the 'sim fov' together! Furthermore the effect is variable dependent on such variables as Draw Distance and levels of graphic detail and feature settings. Indeed it might be possible to temporarily disable a sim for extended periods by tping in with a cleared cache and maxed out graphics settings - an experiment yet to be performed... Frankly I'm getting VERY fed up with the ongoing texture loading issues which have plagued SL since the introduction of 1.7. Texture loading wasn't a big issue prior to that - ever since it seems we have had nothing but trouble, accompanied by a reduction in overall performance. I'd like to know WHY we can't go back to the texture loading systems used by 1.68? _____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
|
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
|
03-28-2006 01:52
FURTHERMORE....
![]() And you are going to LOVE this one - you can produce a significant, though not QUITE sim freezing, Images Time spike by simply opening the map! Open the map, resize it so you can see the Statistics display, close the map, and reopen it. If it doesn't work first time, don't panic, just zoom out, move to a part of the map that you haven't viewed in detail this session, and zoom in. Now, normally you'd go make a cup of coffee while the map rezes - DON'T - watch Images Time! Good isn't it? Now scroll a bit while zoomed in... So, basically, you don't normally see that happen, because you run the map full screen, no one else can tell you have the map open, and there's this sudden unexplained Images Time hit on the sim... It wasn't easy tracking THAT one down believe me! _____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
|
CJ Carnot
Registered User
Join date: 23 Oct 2005
Posts: 433
|
03-28-2006 02:08
Frankly I'm getting VERY fed up with the ongoing texture loading issues which have plagued SL since the introduction of 1.7. Texture loading wasn't a big issue prior to that - ever since it seems we have had nothing but trouble, accompanied by a reduction in overall performance. I'd like to know WHY we can't go back to the texture loading systems used by 1.68? Because, Doc, the change in 1.7 doesn't seem to have been designed to benefit us, more like a calculated reduction of our experience to accomodate the increasing number of residents with an asset system that has otherwise been inadequately developed to meet the needs of the future. We're paying for all those free accounts in more ways than one. |
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
|
03-28-2006 04:08
Because, Doc, the change in 1.7 doesn't seem to have been designed to benefit us, more like a calculated reduction of our experience to accomodate the increasing number of residents with an asset system that has otherwise been inadequately developed to meet the needs of the future. We're paying for all those free accounts in more ways than one. It might be attractive to think so - indeed, at one point in the post-1.7 debate I expressed my fear that the subsequent 'improvement' was to a lower standard of performance than 1.68 and if it continued long enough we might come to accept that level as 'normal'. Which might have happened if it had been maintained - sadly performance has been degrading inexorably ever since, update by update. I'm also against Free Basic Accounts, which must degrade the performance of paying customers to some extent, as well as encouraging users with a 'freeloader mentality' and griefers - but it can't explain many of the ill-conceived 'improvements' we have been saddled with of late. Years of bitter experience leads me to suspect that, as ever, what we are seeing is better explained by the 'cock-up' theory, rather than the 'conspiracy' theory. This is backed up when I see a clear cut Linden admission that modifications are being tested over the office LAN '... especially on lossy network connections (ie, not in our office)...'. /111/0a/96076/1.html#post955221 Something I speculated might be going on and warned against during the lively post-1.7 debate on testing and QA... I've been feeling a review of the current state of SL - from a users pov - coming on for a while now. I think it's time to start drafting something. _____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
|
Pounce Teazle
Registered User
Join date: 22 Sep 2005
Posts: 116
|
03-28-2006 06:49
Sit seems to cause lagg, no matter what combination of poseball scripts and animations i use it takes 1 ms and peeks with 3ms, the worst security scanner on the whole sim peaks with 0.50 seconds, do we have to stand now to reduce lagg???
|