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Teleported to *where*???

Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-03-2005 08:09
I did some telehub hopping today, checking the apallingly slow frame rate that I have been experiencing. Along the way, as I went through 15 or so random hops, I had a few strange teleports. For each of these, I typed the name of a sim in the Map's region field, and clicked on 'Teleport' to go there.

I teleported to one sim, and found NOTHING but open sea. No land in sight! I was glad I was flying at the time! I floated there for several minutes, and nothing rezzed in at all but sea and sky. The menu bar indicated I was in the sim that I had chosen, which was supposed to be almost entirely land according to the map.

I teleported to another sim, Tiger Creek, and wound up in a fountain in the middle of a lake, dead center in the Sim.

Another hop placed me in a sim one to the East and one to the South from the sim I had tried to teleport to.

Do some sims simply not have telehubs at all? If one selects a sim by name, shouldn't you appear at a telehub somewhere inside that sim when teleporting there?
Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
11-03-2005 08:12
I think *some* sims teleport to where you select on them.. If you type in the name, it selects Sim Name (128, 128) dead centre..

Always best to try a relog if you don't see anything..
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
11-03-2005 08:18
If you teleport to a private island, like Tiger Creek - the placement of the telehub (or lack thereof) is up to the Sim owner.

Some sim owners choose not to have telehubs per se - but you still have a teleport landing spot.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
11-03-2005 08:28
Here's another reason why P2P teleport is needed. It is easier for newbies to understand.
I mean, DUH, when you click on a map you're not actually supposed to GET there? Dude.
Telehubs are yet another needless domain-specific bit of knowledge that new users have to acquire. It just gets in the way of everything.
Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
11-03-2005 08:33
If you end up in middle of nowhere with nothing rezzes, and just blue'ness all over, welcome to a old teleport bug, its rare'r now then it was tho, :)

/relog , usually fix it,

<.< telehubs are annnoying, usually cluttered to death around them, since people knooow they will rez there.
Trimming Hedges
Registered User
Join date: 20 Dec 2003
Posts: 34
11-03-2005 10:19
Eggy, I've always thought their argument to the contrary was pretty good. Having telehubs gives the world a sense of space, and exposes you to things you might not otherwise see.

If we could pop instantly to any destination, the world's size would 'collapse'... it would essentially be one-dimensional. Everything would be next to everything.

I very strongly agree with them on this particular principle. As long as there are a reasonable number of telehubs, I think having to fly a bit to get to a place improves the feel of the world substantially.

As far as new user learning goes... virtually everyone understands bus stops and subway stations. It maps well to existing knowledge. Even the least clueful will get this idea almost immediately.