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Gosh Already!!!!!!!, Plz Fix The Tp!!!!!!

Chantel Page
Second Life Resident
Join date: 12 Nov 2004
Posts: 20
07-27-2005 12:05
I AGREE GOSH ALREADY!!!!!!!, plz fix the tp we didn't have this prob a few months back mayb u need to dump this so call upgrade of the tp and revert back to the old system that was in place in November. If it ain't broke don't fix it, ummm guess too late to figure that out, grrrrrrrrrr!!!!!!!!!!!!! THE POINT HERE IS WE ARE UNABLE TO ENJOY THE GAME WITHOUT THIS PRIMARY FUNCTION! .........KEYWORD "PRIMARY FUNCTION"
Sargus Kraken
Registered User
Join date: 27 Feb 2005
Posts: 109
07-27-2005 13:22
Agreed!! Please, please, please fix this once and for all. No more patches and workarounds. It's now time to have a robust solution that removes this problem permanently.
Cage Mandala
Registered User
Join date: 13 Jan 2004
Posts: 36
07-27-2005 13:24
So far i have lost 3 new people to this stupid problem they get frustrated and just leave the game because they cant get bfrom point a to point b i trully dont think linden labs care if we can port or not.
Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
my post from the other thread on tp issues..
07-27-2005 13:26
There is always an unstable period after an update as many simultaneously attempt to reenter.

From: Margaret Mfume
The update prior to this was a quick fix response to an exploit; like applying pressure to a wound to stop the bleeding until proper medical attention can be had. It is complete conjecture on my part, but I'm thinking that the temporary fix may have had some side effects in terms of performance. The upcoming update addresses the exploit issue and I am waiting to see a more stable platform after the initial settling in period which always seems to occur.

This is only my take on things. Since it has been stated that LL is aware of the problems and have announced an update, I hope posting your frustrations is an effective way of venting. I don't see it hurrying the process along. The only control I do have is in how I view and handle myself in this annoying and frustrating situation; I pick calmly. Mainly, I couldn't convince myself that much benefit would be derived from my alternative plan:

Dear Philip,
wtf?
*hugz*
Margaret
_____________________
hush
pandastrong Fairplay
all bout the BANG POW NOW
Join date: 16 Aug 2004
Posts: 2,920
07-27-2005 13:49
I NEED TP FOR MY BUNGHOLE LOLL hahaha FIC!!!!!!111111111
_____________________
"Honestly, you are a gem -- fun, creative, and possessing strong social convictions. I think LL should be paying you to be in their game."

~ Ulrika Zugzwang on the iconography of pandastrong in the media



"That's no good. Someone is going to take your place as SL's cutest boy while you're offline."

~ Ingrid Ingersoll on the topic of LL refusing to pay pandastrong for being in their game.
Sargus Kraken
Registered User
Join date: 27 Feb 2005
Posts: 109
07-27-2005 13:55
From: Cage Mandala
So far i have lost 3 new people to this stupid problem they get frustrated and just leave the game because they cant get bfrom point a to point b i trully dont think linden labs care if we can port or not.


The problem is that the TP issue is not even characterized properly by Linden Labs. Read the quote below from Phillip Linden calling it a "slowdown". It's not a "slowdown" of the TP; it's a FAILURE. It fails to deliver you to your destination, which is much different than it taking a little longer to get there.

From: Philip Linden
We are also hoping that the patch we are deploying tommorow will help - by reducing the overall load on our asset system, which is causing the teleport slowdown.
Karen Linden
Dev. Program Manager
Join date: 25 Jul 2005
Posts: 396
Teleport issues in Second Life
07-27-2005 14:26
Greetings residents!

I am a project manager here at Linden Lab. I am working closely with the development team to ensure that the teleport issue gets resolved. We recognize that teleportation is an essential part of the SecondLife experience and are committed to restoring expected functionality as soon as possible.

The problem is very complex and cannot be resolved with a few code changes; rather, it stems from both programmatic and environmental issues of some significance. Thus we must address each issue in turn in order to restore reliable teleportation for the entire grid.

Please know that we are well aware of the urgent need for a resolution; addressing and resolving the problem is of paramount importance to all Linden Lab staff. We will update everyone on the progress being made as it happens.
pandastrong Fairplay
all bout the BANG POW NOW
Join date: 16 Aug 2004
Posts: 2,920
07-27-2005 14:31
From: Karen Linden
Greetings residents!

I am a project manager here at Linden Lab. I am working closely with the development team to ensure that the teleport issue gets resolved. We recognize that teleportation is an essential part of the SecondLife experience and are committed to restoring expected functionality as soon as possible.

The problem is very complex and cannot be resolved with a few code changes; rather, it stems from both programmatic and environmental issues of some significance. Thus we must address each issue in turn in order to restore reliable teleportation for the entire grid.

Please know that we are well aware of the urgent need for a resolution; addressing and resolving the problem is of paramount importance to all Linden Lab staff. We will update everyone on the progress being made as it happens.


It's really not that important. Don't bother yourselves! You've got these people addicted, and they certainly aren't going anywhere.

It's like a crack addict saying "ZOMG this crack sux! Let's quit crack!"

I think more Lindens should focus on forum moderation and the discussion of forum moderation and the discussion of the discussion of forum moderation and the discussion of the discussion of the discussion of forum moderation.

kthxbye! :D
_____________________
"Honestly, you are a gem -- fun, creative, and possessing strong social convictions. I think LL should be paying you to be in their game."

~ Ulrika Zugzwang on the iconography of pandastrong in the media



"That's no good. Someone is going to take your place as SL's cutest boy while you're offline."

~ Ingrid Ingersoll on the topic of LL refusing to pay pandastrong for being in their game.
Sargus Kraken
Registered User
Join date: 27 Feb 2005
Posts: 109
07-27-2005 14:55
From: Karen Linden
Greetings residents!

I am a project manager here at Linden Lab. I am working closely with the development team to ensure that the teleport issue gets resolved. We recognize that teleportation is an essential part of the SecondLife experience and are committed to restoring expected functionality as soon as possible.

The problem is very complex and cannot be resolved with a few code changes; rather, it stems from both programmatic and environmental issues of some significance. Thus we must address each issue in turn in order to restore reliable teleportation for the entire grid.

Please know that we are well aware of the urgent need for a resolution; addressing and resolving the problem is of paramount importance to all Linden Lab staff. We will update everyone on the progress being made as it happens.


Thanks, Karen. I think most of us have come to realize the problem is complex and cannot be fixed with a simple code change. However, this is not the only primary functionality that has problems. Items disappearing from inventory are certainly a major issue, as is the inability to log in at times. Add to that the fact people often crash for no apparent reason, and even have their machines shutdown. I experienced all of these issues a number of times. Clearly, there is a fundamental design issue that needs to be researched and rectified. What is frustrating to people is seeing all these patches while the core components of the system are failing with regularity.

Thank you for reading the posts and responding. If possible, an update at a later time giving some high-level analysis and estimated projection of resolution I think would go a long way to satisfying people's concerns. I know one doesn't like to commit to schedules when dealing with complex issues, but saying "...are committed to restoring expected functionality as soon as possible." really is not saying much. People need to know if you are looking at a couple days, a week, a month, a few months. They need something more definitive. I am sure you don't have that estimate now, but at some point it really is needed.

pandastrong - I love your response!!! lmao :)
Millie Thompson
Resident Moderator
Join date: 18 Dec 2002
Posts: 364
07-28-2005 05:02
I agree that the teleportation issues should be addressed, but as an IT techician I know that you can't expect a miracle cure in just a few hours. I know that the Lindens are working on getting teleporting up and running, all we have to do is wait, in the meantime this is a fantastic chance to explore the simulators around you. You never know what gems you'll find teleporting from place to place.

In the past I've gone exploring, picking a direction and flying a few sims that way. Only to find something unique, some resident's hard work out there for all to see. So until teleporting is fixed, go explore instead of selecting a sim or destination and clicking teleport. Who knows what you'll find? Who you'll meet? Perhaps one of those mysterious green dots will become a future friend? Perhaps even collaborate with one of those green dots to make a dream a virtual reality.
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Millie Thompson
I am a Resident Moderator. I am a volunteer moderator on this forum, NOT a Linden. If you have any issues or concerns with your Second Life experience please go to Second Life Support
Obsidian Stormwind
Second Life Resident
Join date: 13 Nov 2004
Posts: 16
A workaround of sorts.
07-28-2005 05:16
Hello,

I've been having the same issues with teleporting, but I've been finding that if I need to reach a particular SIM, I can do so by logging off and entering the game with Internet Explorer. I simply enter something like ' secondlife://Ahern/0/0 ' into IE and it will load the game up and when I log in I will be at the closest teleporter to that location.

This seems to work for any of the locations, but I've only tested it on a few.

I hope this helps as a workaround for now.
Chantel Page
Second Life Resident
Join date: 12 Nov 2004
Posts: 20
07-28-2005 08:13
From: Karen Linden
Greetings residents!

I am a project manager here at Linden Lab. I am working closely with the development team to ensure that the teleport issue gets resolved. We recognize that teleportation is an essential part of the SecondLife experience and are committed to restoring expected functionality as soon as possible.

The problem is very complex and cannot be resolved with a few code changes; rather, it stems from both programmatic and environmental issues of some significance. Thus we must address each issue in turn in order to restore reliable teleportation for the entire grid.

Please know that we are well aware of the urgent need for a resolution; addressing and resolving the problem is of paramount importance to all Linden Lab staff. We will update everyone on the progress being made as it happens.

ty so much! woow woot!
Chantel Page
Second Life Resident
Join date: 12 Nov 2004
Posts: 20
07-28-2005 08:17
From: Obsidian Stormwind
Hello,

I've been having the same issues with teleporting, but I've been finding that if I need to reach a particular SIM, I can do so by logging off and entering the game with Internet Explorer. I simply enter something like ' secondlife://Ahern/0/0 ' into IE and it will load the game up and when I log in I will be at the closest teleporter to that location.

This seems to work for any of the locations, but I've only tested it on a few.

I hope this helps as a workaround for now.
great ideal ty smiles
Sargus Kraken
Registered User
Join date: 27 Feb 2005
Posts: 109
07-28-2005 08:40
From: Millie Thompson
I agree that the teleportation issues should be addressed, but as an IT techician I know that you can't expect a miracle cure in just a few hours. I know that the Lindens are working on getting teleporting up and running, all we have to do is wait, in the meantime this is a fantastic chance to explore the simulators around you. You never know what gems you'll find teleporting from place to place.

In the past I've gone exploring, picking a direction and flying a few sims that way. Only to find something unique, some resident's hard work out there for all to see. So until teleporting is fixed, go explore instead of selecting a sim or destination and clicking teleport. Who knows what you'll find? Who you'll meet? Perhaps one of those mysterious green dots will become a future friend? Perhaps even collaborate with one of those green dots to make a dream a virtual reality.



A few hours?? How about several months? This is not an issue that sprung up overnight. There is an inherent architectural design flaw with the system that has always been there, but is now becoming more evident because of the heavier usage, and the heavier usage is being promoted by the company, because that is how they generate revenue. While it is nice that they want to generate revenue, the users are paying the price.

As for exploration, that's great that you are taking this time to go off and explore. I explore sometimes too, but I also have other objectives that do not necessarily entail exploring and meeting new people. I have more than 150 contacts at this point, so I really don't need to meet more people. *chuckles* What I would like to do is play the game the way I choose to play, not the way others choose to play. :)

Btw, there is more that we can do besides sit around and wait and hope for a solution. We can continue to apply pressure and demand a solution, since we are the people paying the salaries of those that work at Linden Labs.

I did find this statement that you made rather humorous: "You never know what gems you'll find teleporting from place to place." But wait, I can't teleport!! lmao :)
Driftwood Nomad
Registered User
Join date: 10 May 2003
Posts: 451
07-28-2005 11:23
From: someone
Btw, there is more that we can do besides sit around and wait and hope for a solution. We can continue to apply pressure and demand a solution, since we are the people paying the salaries of those that work at Linden Labs.


I don't think Linden Labs is just sitting around not doing anything about this. Applying more pressure and demanding a solution is wasted energy, and honestly a bit childish IMO.

LL is a professional company and knows that there are issues with the way teleporting currently works (or doesn't work). They are working hard to fix these issues, but from what I can tell, it's a big job since it probably entails a fundamental architecture change that touches several areas of the codebase. Believe me, LL wants this fixed! It makes sense from not only a usability point of view, but also from a financial point of view.

In the meantime, I think our energy will be better spent helping LL by reporting bugs, trimming down our inventories, and being mindful of current SL limitations.

Just my L$0.02
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Driftwood Nomad
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Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
07-28-2005 12:12
From: Sargus Kraken
A few hours?? How about several months? This is not an issue that sprung up overnight. There is an inherent architectural design flaw with the system that has always been there, but is now becoming more evident because of the heavier usage, and the heavier usage is being promoted by the company, because that is how they generate revenue. While it is nice that they want to generate revenue, the users are paying the price.

What Sargus said.

I can have patience when I know the result will be worth waiting for, as it is with SL. But everyone's patience is finite. Occasional minor problems with TP have been going on since I came on the scene in May, but they've steadily gotten worse. Last night, I not only had troubles TPing (5 or 6 attempts), but when I tried to use the Windows Start->Run workaround I logged in at the edge of the world and couldn't even relog to fix my location. That is a serious bug at work, IMO. Removing scripted objects and using the Map teleport are not reliable substitutes.

It's load related. Today I was home for lunch and I think I may have had 2 failures out of 6 TPs. I actually got some errands run before I had to go back to work. Tonight, I may have to just stay home and build stuff because TPing is far too frustrating to even try right now.
_____________________
Sargus Kraken
Registered User
Join date: 27 Feb 2005
Posts: 109
07-28-2005 13:22
From: Cindy Claveau
Tonight, I may have to just stay home and build stuff because TPing is far too frustrating to even try right now.


Cindy, if you do build stuff, just be aware there are other threads where people are talking about the fact they are losing objects when they save or rez them. Also, I have seen messages where some builders (I believe in the Building forum) said they have lost part of their work trying to save multiple objects. I think the problem is not really the TP mechanism, but rather the asset management system, which is not allowing items to save and restore reliably. The problem is that the asset management system is a core piece to saving and restoring items, which also appears to be at the heart of the TP failures, since the TP fails during attachment saves.

Best of luck :)
Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
07-28-2005 13:55
Well i think im getting a new error message, well its new to me anyway. As soon as i even try to tp

"Could Not Teleport
The asset queue in this region is currently clogged so your teleport request will not be able to succeed in a timely manner. Please try again in a few minutes or go to a less busy area."

Shame it couldnt detect i was on a private island with 1 sim (what less busy area?)

So waited 5 mins while writing this

"Could Not Teleport
Sorry, but the system was unable to complete your teleport request in a timely fashion. Please try again in a few minutes."

Now im waiting again, perhaps a system of, "Sorry the Teleport system is Currently under heavy load, your in a queue please hold <queue the elevator music>"

Then "sorry capt'n we just dont have the pooowerr, you'll have to get out and walk"
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Anya Dmytryk
i <3 woxy!
Join date: 13 Jul 2005
Posts: 413
07-28-2005 17:24
i've been patient with the tp, or lack there of, to this point. but i've been logging on/off, trying to tp for the past hour. HOUR!!! i have no attachments on, and i'm on an island sim, which i can't get off of. the same error comes up everytime. can't teleport right now. please try logging off and back on, and try again. hmmm, i think i've tried that, ABOUT 100 TIMES!
Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
07-28-2005 18:33
From: Anya Dmytryk
i've been patient with the tp, or lack there of, to this point. but i've been logging on/off, trying to tp for the past hour. HOUR!!! i have no attachments on, and i'm on an island sim, which i can't get off of. the same error comes up everytime. can't teleport right now. please try logging off and back on, and try again. hmmm, i think i've tried that, ABOUT 100 TIMES!


I dont have a better solution, but to quit sl, press start, and run then copy this and run it

secondlife://Ahern/128/128

This will log you into the ahern telehub, change the name to any region but you will be sent to the closest telehub
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Lance Mirabeau
Pees in the shower
Join date: 23 Jul 2005
Posts: 108
07-28-2005 21:58
Here, LL, you can use *my* magic wand.