I mean, in Lusk I get HORRIBLE GUT WRENCHING lag. Like, my avatar jumps backwards in lag, and moves like he's in a vat of molasses... walks very slow... plus I get around 5 frames-per-second.
So, I flew directly over the border to Lusk. Ching. Gameplay resumes to my norm of about 20 frames-per-second and server lag becomes normal. My avatar no longer moves slow at all.
Now, I know folks will say this is just because Lusk has a lot more people/objects/textures/etc in it, but I cannot accept that. Prior to 1.7 I could fly in Lusk like any other sim. Sure the main platform may have lagged me a tad, but leaving the platform un-lagged me for the rest of the sim. Now, however, the bounds of the sim are laggy, and leaving the sim returns gameplay to normal.
I also get random crashes while in Lusk now, which never happened from August '05 until the 1.7 update.
Does anyone know if this is a grid-wise problem and if it's being worked on? My source (who I shall not name in case he/she wishes to remain anonymous!) says that Linden Labs already knows about the problem, and is working to correct it...I believe this person, but I would like to hear what others have to say as well

Also, don't confuse this with a 1.7 whine thread, because it's not
I just want to get to the bottom of things and see if things are being done to get the grid back up to its full potential =D------
Image #1 shows the Lusk sim (See stats in upper-right corner!)
Image #2 shows the Perry sim adjacent to Lusk (See stats in upper-right corner!)
[EDIT] Excuse the ugly green on the Lusk image - I blotted out players' names for the sake of their privacy.