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JIRA : Failure to rezz OR When stuff you rezz ceases to exist

ZATZAi Asturias
Artificial Isle
Join date: 7 Oct 2005
Posts: 189
07-30-2007 21:19
Second Life Viewer - VWR
Failure to rezz
Created: 01/Jul/07 06:49 PM Updated: Today 07:59 PM

Component/s: Missing Content
Affects Version/s: 1.17.0.x
Fix Version/s: None

Description
Referring to the blogpost: http://blog.secondlife.com/2007/06/29/intermittent-failure-to-rez-issues-reported/
i checked that i had the right group set before rezzing a no copy item. I still got the "attempt to rezz failed". And now the object is gone, both from world and inventory.

Edit: It showed up again today. In inventory - it didnt yesterday, with relogging and clearing cache, but now its there. :)

...


So it seems the SL Asset server is still eating items on rez now and again, and LL has yet to fix it (I hear other people complaining about this issue and items not coming back). Let's vote for this on JIRA so we can get there attention eh? Some people are confused about how to vote on JIRA, here's what you do...

1. Click the LOG IN link on the top right
2. Click the VOTE FOR IT link on the bottom left


LINK TO JIRA ISSUE
https://jira.secondlife.com/browse/VWR-1476

...

Is this happening to you? Do you're items ever come back? Have you found any ways to detect when this might happen, or to save yourself from losing an item in the first place?
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- ZATZAi
ZATZAi Asturias
Artificial Isle
Join date: 7 Oct 2005
Posts: 189
07-30-2007 21:23
I posted a suggestion for the Lindens on JIRA, hopefully it helps...

From: someone

I don't know how for certain the handshake between the inventory asset server and the simulator works when you try to rez a no copy item in a sim so perhaps what I am about to describe is already happening, if not I recommend you try to implement some logic checks such as this.

1. Person rezzes NoCopy item WIDGET in sim ALPHA
2. Inventory asset server sends a copy of item data of WIDGET to ALPHA sim
3. Iventory asset server flags WIDGET as "rezzed" and user can not rez it again
4. WIDGET still shows in user inventory, but they cannont act on it and it is colored orange or says (REZZING) beside it

BRANCH - If ALPHA receive WIDGET

5. ALPHA sends message to inventory asset server that it has WIDGET
6. ALPHA rezzes WIDGET
7. Asset server removes WIDGET from user inventory

BRANCH - If ALPHA does not respond to Asset server

5. Asset server waits 5 minutes and does not receive confirmation of rez from ALPHA
6. Asset server sends request to ALPHA asking if it has a copy WIDGET

-----BRANCH - If ALPHA does have a copy of WIDGET
-----7. ALPHA sends message to inventory asset server that it has WIDGET
-----8. ALPHA rezzes WIDGET
-----9. Asset server removes WIDGET from user inventor

-----BRANCH - If ALPHA does not respond to asset server
-----7. Asset server sends failure to rez message to user
-----8. Asset server unflags item as "Rezzing" in inventory
-----9. User is able to attempt to rez the item again or whatever

...

There is only possible problem with this that I see, if for some reason the asset server fails to remove the "Rezzing" flag the item will become unusable though still exist in one's inventory. There should be an easy check for this though, if an item remains in the "Rezzing" state for a long period of time a user should be able to right click on it and choose "Force Rez" or "Force UnRez" to get the asset server to attempt to rez it again, or put it back in the inventory (And tell the sim to remove any copies of it from the sim).

In fact it might be best to have a REZZING tab the way we have a RECENT ITEMS tab.
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- ZATZAi