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Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
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05-02-2007 12:24
I build a lot and noticed several objects that are hollowed boxes are off by .1, for example, before today, a box was hollowed to 90.0, today, it is 89.8! A box hollowed to 95.0 is now 94.9! Boxes hollowed 50 or less seem ok.
Houses I build and rez also have this problem, and I know they were okay when I packaged them!
Have others noticed this?
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Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
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05-02-2007 13:17
Been around a long time, wont notice till you actually let the prim go, it will say 0.5 in edit, 0.49 after you let it go, well for cuts thats big a big annoyance a looong time now, never really looked at hollow much -.-
This annoyance is the biggest for me since i hate seeing glitches when i know its perfectly set at xyz, then this thing make a tiny crack that shows up and i cant fix it -.- since SL refuse to do perfect numbers.
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Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
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05-02-2007 13:22
From: Thili Playfair Been around a long time, wont notice till you actually let the prim go, it will say 0.5 in edit, 0.49 after you let it go, well for cuts thats big a big annoyance a looong time now, never really looked at hollow much -.-
This annoyance is the biggest for me since i hate seeing glitches when i know its perfectly set at xyz, then this thing make a tiny crack that shows up and i cant fix it -.- since SL refuse to do perfect numbers. Yes, I am familiar with the path cuts doing that, but this the first time I see hollowed objects do this. It seems everything I made that has a hollow of more than 90 is bad now! I would have noticed this before as the way I build, I look at pieces often. All my 3D look window frames of houses are off now! Furthermore, once I correct them, the change remains effective, unlike the path cut bug.
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