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SL - OpenGL or Direct X?

a lost user
Join date: ?
Posts: ?
08-08-2005 12:14
I was just wondering what SL is programmed in. Is it Direct X or OpenGL?
I'd just like to know so I know which graphics settings to change

Thanks
Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
08-08-2005 12:20
OpenGL :)

No more DirectX debate, there are OS X and Linux users out here :)
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a lost user
Join date: ?
Posts: ?
08-08-2005 12:21
Alrighty - thanks :)
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
08-08-2005 12:31
I think the debate around OpenGL and Direct X is very healthy and I'm surprised that Andrew Linden tried to squash it with such a forceful declaration as to the direction of SL.

My thoughts are that Win32 is going to become optimised for the D3D platform, and quite potentially superior to OpenGL in many ways if Bill gets his way (which, looking back at history, he almost always does).

This discussion isn't either/or as well as much as people like to make it. It's quite possible to architect in a way that both are very possible.

The key is to create a porting layer with design patterns such as Facades and Factories.

Keeping a library available that is clearly seperate as a unit into itself also has a lot of other advantages, such as systematic unit testing. It also enables a company to outsource the porting without revealing significant intellectual property or require advanced knowledge of inner libraries.

Hopefully the LL developer pool is aware of all this and is keeping the future (and the past!) well in mind.

This is also something you can start at any time, btw. Just because you didn't start out this way is no excuse. The sooner you migrate to a component based architecture the easier it will all be.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."