
While most of the textures rez promptly, a significant number remain blurry. It's as if the client allows a certain window of opportunity for a texture to appear, but if it misses that opportunity then it gives up. What arrives, arrives real quick, the rest just get stuck in whatever part-rezzed state they happen to achieve.
This seems to apply in particular to skins and clothes. A guesitmate would be that I'm getting around 60% of these textures. Textures on other objects seem to fair a lot better at nearer 95%.
The SL client seems to have gone from being overly enthusiastic to being somewhat lethargic when it comes to downloading textures. It's as if the client isn't keeping track of what has, and has not, been downloaded properly. Instead it acts as if everything has arrived just fine when in fact lots of the textures have not completely downloaded.
So... are people seeing this as a general 1.8 phenomenon, or is it just me?
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CPU: 0.13 micron Intel Pentium 4 (2652 Mhz)
Memory: 1023 MB
OS Version: Microsoft Windows 2000 Service Pack 4 (Build 2195)
OpenGL Vendor: ATI Technologies Inc.
OpenGL Renderer: RADEON 9600 XT x86/SSE2
OpenGL Version: 2.0.5220 Win2000 Release
...and I've tried clearing the cache (several times
)