After linking a large building into several linked sets I wanted to move the whole building a few meters, wagt happened ?
Suddenly during movement all parts lost their relative positions in the linked set, messing up the complete building !
This happened 5 times within the last 3 days,making building large structures a 'try and error' game - took me hours and hours to correct the things after trying to move or rotate them.
Using 'selelect texture' and after this 'lock object' has the following effect:
I select one face in a linked set, appy a tetxure scaling change or a new texture, go to position tab and lock the linked set - booooom, the last change I made on that single surface is applied to the complete linked set, destryong all tetxure work - I already had to correct large linked sets after changing a value on ONE surface 3 or 4 times over and over again - grrrrr
With an editor like this it is nearly impossible to build large structures or a whole sim, you work hours, all looks fine, then you need to apply a little change and all the work is destroyed ?
I not need new 'features' on and on that no one has asked for but some Lindens dream of they are 'nice' - I would prefer that the bugs are repaired - anyway, an editor that 'does what it wants' might be a good example for 'artificial intelligence' - but it is carp and just useless.... like this I am not able to stay in the time frame for some buildings I am sdoing for others that I have promised that things will be ready - by now the crappy editor destroyed days of work within a second and i am far behind any promised time scale :/
Please, before adding new silly unneeded 'features' - go and repair the core parts that are needed.