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OMG Isle Of Bliss Active Script level

April Chung
Isle of Bliss Owner
Join date: 7 Jun 2004
Posts: 478
10-24-2005 15:51
Just login to inworld and I was looking at the readings on the sim and notice that active script level has jump up to 2,432 . When yesterday it was at 450

Is this normal?
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Like a moth to a flame burned by the fire.
My love is blind.
Can't you see my desire?
April Chung
Isle of Bliss Owner
Join date: 7 Jun 2004
Posts: 478
10-24-2005 15:52
bump
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Like a moth to a flame burned by the fire.
My love is blind.
Can't you see my desire?
Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
10-24-2005 16:08
Active script count now also includes scripts worn by avies

http://secondlife.com/tiki/tiki-index.php?page=How+do+I+read+the+sim+performance+stats%3F
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Kazuo Murakami
Sofa King
Join date: 31 Aug 2005
Posts: 359
10-24-2005 16:26
There needs to be a feature in sl where players who go around wearing 20 active scripts while complaining about lag are auto booted. =P
zippy Rainbow
'Arc en ciel' Owner
Join date: 21 Sep 2005
Posts: 31
10-24-2005 17:05
lmao - hate to see what teizer sim is like was 800+ scripts with SIM FPS at like 8.
Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
10-24-2005 17:51
From: Nathan Stewart


there is no way 3 avs with 3 scripts each account for 2100 new active scripts. SOmething else is going on here
Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
10-24-2005 18:08
Its quite easy and was seen in preview, im not sure if all active scripts were actually counted in objects either ie those in child prims.
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Ralek Queso
Registered User
Join date: 3 Feb 2005
Posts: 32
2 reasons
10-24-2005 18:19
There are two reasons for the now apparently high number of active scripts.

First as has been said, attachment scripts now show up as well.

ALSO, before 1.7 only scripts on the parent prim of a multi-prim object were counted, now ALL scripts are counted. Anyway, number of active scripts is a useless statistic. Check the time spend on script execution to get a better overview of script impact. Please also note that in 1.7 high active scripts will not decrease sim performance. The sim will automatically slowdown script execution to prevent decreasing sim performance.
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