11-10-2004 04:48
Aloha all.
I've just started getting back into playing SL after something of a vacation, and I logged on to find my home sim of Tan... well, dire basically.

Whilst physics FPS while I was around was something on the order of 50fps, and acceptable, the simFPS figures were hovering around the 70 mark.
Now granted, some of the load may have been related to the dwellgamers at the casino, but only 20% of the sim time was being reported as used by Agents, with up to 75% being used for Run Tasks - allegedly 600ish active and 900ish scripted.

Does anyone have any thoughts about faultfinding/load testing methodologies? I've offworlded a few dead physical objects - bump watermelons, bullets and the like, but I'm at a loss as to what I can do to make Tan livable again.

Many thanks for any responses.

Edited to put in the right numbers and add the screencap
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