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There appears to be a major issue with Maximum Bandwidth

Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
10-21-2006 13:38
Recently I have been having serious issues with loading when teleporting, it takes a long time for prims to appear and several minutes for textures to load. A quick glance at debug shows that for no apparent reason I am only recieving data at typically well under 150KB/s.

Changing the Maximum Bandwidth setting seems to instantly fix this, SL will then use the correct amount of bandwidth and everything will load as normal.
BloodDoll Lulu
FIX Inventory Issues 1st
Join date: 9 Jul 2005
Posts: 152
10-21-2006 20:57
yeah i'm on a t1 line and my issue is FAIRLY close to Eata's.
Salen Welesa
Kupo? Dook?
Join date: 13 Jul 2005
Posts: 65
10-22-2006 14:43
Same deal with me too. Man is it annoying. It even causes my avatar attachments to seem to 'derez' too while the rest of the world is slowly rezzing.
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
10-22-2006 14:48
I posted about this awhile ago; weeks later still having this problem.

My maximum bandwidth setting is 1200 I think and the problem is definitely still present.
Garth Bellman
Registered User
Join date: 6 Oct 2006
Posts: 28
10-22-2006 15:48
Could be not enough texture servers to cope with extra load now more people are online
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
10-22-2006 17:09
I find that changing your maximum bandwidth, up or down, even if only a smidgen... seems to remind the client what it is. It sounds like they've put in some kind of bandwidth throttling in the client and it doesn't know enough to pop the maxiumum up again when whatever was eating packets goes away.
Gavin Coral
Very Hoopy Frood
Join date: 25 Jan 2004
Posts: 17
Yes, 2nd life is no longer useable :(
10-22-2006 21:55
First time since Feb 04 that I literally can't play for 5 minutes without a crash. If only there were some way to be notified when that's been fixed...
Tomas Hausdorff
Registered User
Join date: 11 Jun 2006
Posts: 63
10-28-2006 10:39
I wonder if this is related to what I'm experiencing...

Most textures never fully rez at all, regardless of the local sim load. Everything has that "blurred" half-completed-texture-download look. Nothing is being transmitted (I.E.: the bandwidth meter is showing nothing)...and even if I stand around for 10 or 15 minutes, everything is still incompletely rezzed.

But if I click an unrez'd object- poof, the texture loads. Same thing if I hover my mouse over it for several seconds.

I doubt its my configuration: 4.5 Mbps business grade ADSL, Athlon 64 x2 dual core 4600+ CPU, 4 GB of RAM, ATI X1950 XTX video card w/512 MB of RAM, dual SATA3 WD Raptor drives in a RAID0 config. I'm running the latest available video drivers (Catalyst 6.9), have the AMD Game accellerator utility installed...something isn't right here.

I'm going to try "jiggling" the bandwidth control in SL next time I log in and see if that makes a difference. Can folks in this thread confirm or deny whether the symptoms I'm describing above regarding texture rezzing match your own?

Thanks!
Sansarya Caligari
BLEH!
Join date: 25 Apr 2005
Posts: 1,206
10-28-2006 11:04
I've had these issues for over a month now, different sets of them with different updates. I finally ran a bandwidth check (pcpitstop.com, mytest.com, etc.) and found that while I'm PAYING for 1.5 mbps dsl (highest I can get where I live), I'm only getting 206 kbps. Talked with my service provider, still working out the issue, but i did a test last night and with just 486 kbps, SL was running very smoothly.
_____________________
Tomas Hausdorff
Registered User
Join date: 11 Jun 2006
Posts: 63
10-28-2006 11:53
From: Sansarya Caligari
I'm PAYING for 1.5 mbps dsl (highest I can get where I live), I'm only getting 206 kbps


I'm glad things are working out for you, Sansarya.

However, my problem appears to be different. Firstly, my network connection consistently provides 2.5-3 Mbps with bandwidth tests, and its a "certified" business grade link with appropriate SLAs. Secondly, when the textures fail to rez there is *nothing being transmitted* (I.E.: Second Life is registering used bandwidth of < 100 Kbps). It has stopped transmitting despite the textures not being completely loaded.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
10-28-2006 20:29
I am on a Fiber 100m internet line. I don`t really have any issues that teleporting really.....My system is stable mostly and very little problems...
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
10-28-2006 20:37
From: Usagi Musashi
I am on a Fiber 100m internet line. I don`t really have any issues that teleporting really.....My system is stable mostly and very little problems...


How nice for you ;) Since you are almost certainly in a very small minority with that, I don't see how it's relevant to the fact that a great many of us are having this problem even with more than adequate (normally!) bandwidth capability.

I also have seen SL simply stop sending data even though the data transfer was not complete.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
10-28-2006 22:10
From: RobbyRacoon Olmstead
How nice for you ;) Since you are almost certainly in a very small minority with that, I don't see how it's relevant to the fact that a great many of us are having this problem even with more than adequate (normally!) bandwidth capability.

I also have seen SL simply stop sending data even though the data transfer was not complete.


I am sorry i dont mean to see better then the rest....I use alot of bandwidth per week..........
I just shocked to see that people have a issues with bandwidth......I run pretty clean 35fps ... shocking to see people having issues........
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
10-29-2006 00:37
From: Usagi Musashi
I am sorry i dont mean to see better then the rest....I use alot of bandwidth per week..........
I just shocked to see that people have a issues with bandwidth......I run pretty clean 35fps ... shocking to see people having issues........


Well, I think I understand... SL often runs far more smoothly for me than for my friends, but I have not only heard their complaints but have even seen it first hand on their machine in RL, and I can tell you that the problems are very real. Heck, even for me packet loss has increased dramatically this last week, starting the very minute after I got the new client installed after the last update.

In one case, a friend of mine is using a machine quite similar to mine, with minor differences but in the same product line, and gets attrocious performance. Even when he brings the machine to my house, and we both agonize over tweaking it, it's just horrible. His machine has always had worse performance than mine, but this last week he's barely logged in because the added problems with the last update made it unusable.

Frankly, I would not have lasted a week in SL if I'd had his machine when I started. Plain and simple truth. He must really like SL a lot to continue in such a painful manner.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
10-29-2006 00:42
From: RobbyRacoon Olmstead
Well, I think I understand... SL often runs far more smoothly for me than for my friends, but I have not only heard their complaints but have even seen it first hand on their machine in RL, and I can tell you that the problems are very real. Heck, even for me packet loss has increased dramatically this last week, starting the very minute after I got the new client installed after the last update.

In one case, a friend of mine is using a machine quite similar to mine, with minor differences but in the same product line, and gets attrocious performance. Even when he brings the machine to my house, and we both agonize over tweaking it, it's just horrible. His machine has always had worse performance than mine, but this last week he's barely logged in because the added problems with the last update made it unusable.

Frankly, I would not have lasted a week in SL if I'd had his machine when I started. Plain and simple truth. He must really like SL a lot to continue in such a painful manner.


I always say its not the computer that makes you run better on sl. Its the quility of the internet line. I use to runa P3 866mhz 386 memory and a 8mb CG for a long time. But i still was able to play . WHY? Because at that time I was using a 26m internet line......

Speed ands stability is what makes this game.......I only use a 6600gt in my system.......now
Tomas Hausdorff
Registered User
Join date: 11 Jun 2006
Posts: 63
10-29-2006 02:51
Usagi, I think you are operating on a misunderstanding of what is being discussed in this thread.

As I mention in my previous post, the texture rezzing problems I am describing and which sound very similar to Eata Kitty's problems have nothing to do with not having adequate bandwidth.

When the textures fail to completely rez, *NOTHING IS BEING TRANSMITTED*. Bandwidth utilization is typically below 100 Kbps on a 4.5 Mbps link. Packet loss is 0%. The textures partially rez, then stop, and no further progress is observed. If I click on the unrezed texture, it finishes loading instantly.

I am getting 40-50 frames client side per second, the Sim is running at 1.0 time dilation and 45 server frames per second, am am able to walk around, build, script and teleport without difficulty, I am not observing chat lag. What I am observing is this: textures are partially loading, then stopping before completing such that they remain blurry. Other people are observing the same or similar conditions. Some people claim that "fiddling" with the bandwidth slider in SL will cause the textures to start loading again: I haven't observed this.

Hopefully it is evident now why the impressive size of your bandwidth is of little or no relevence to this discussion. I suspect some other factor at work here that is impacting some percentage of Second Life users. It could be a rendering bug in the client that only shows up with particular video cards or driver configurations: I'm not sure.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
10-29-2006 04:11
From: Tomas Hausdorff
Usagi, I think you are operating on a misunderstanding of what is being discussed in this thread.

As I mention in my previous post, the texture rezzing problems I am describing and which sound very similar to Eata Kitty's problems have nothing to do with not having adequate bandwidth.

When the textures fail to completely rez, *NOTHING IS BEING TRANSMITTED*. Bandwidth utilization is typically below 100 Kbps on a 4.5 Mbps link. Packet loss is 0%. The textures partially rez, then stop, and no further progress is observed. If I click on the unrezed texture, it finishes loading instantly.

I am getting 40-50 frames client side per second, the Sim is running at 1.0 time dilation and 45 server frames per second, am am able to walk around, build, script and teleport without difficulty, I am not observing chat lag. What I am observing is this: textures are partially loading, then stopping before completing such that they remain blurry. Other people are observing the same or similar conditions. Some people claim that "fiddling" with the bandwidth slider in SL will cause the textures to start loading again: I haven't observed this.

Hopefully it is evident now why the impressive size of your bandwidth is of little or no relevence to this discussion. I suspect some other factor at work here that is impacting some percentage of Second Life users. It could be a rendering bug in the client that only shows up with particular video cards or driver configurations: I'm not sure.


I not really that confused about all this.

Playing with settings will not help texture loading to the extent. chatlag? gesh unless your talking about prime time on sl is the time when that happens on sl. Also remeber at times we ahve 1,350 users online. If your on during peak time you well have all sort of problems. As i said befpre i stable mostly and dil and fps ( basic) are stable. Sim ( or advance ) does vary. But again I have a stable line and its does make a diff. say what you want but over all this last update client has been very stable and much improved over the past client........More times then less its user side with Bandwidth......
If you seen some of the bugreports that people send in .I can`t because some the ones being debugged. I play sl as a heavy user. But after some of the Bug reports. I can`t believe some of the users are having....... Same goes for this bug people are talking about......too many times people send in reports or ASSUME wrong when its users side more then LLabs side
Just my 2 yen worth of thought