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Sean Martin
Yesnomaybe.
Join date: 13 Sep 2005
Posts: 584
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05-26-2006 15:56
I have a ship that won't shut up. I thought it was "ghosted" scripts at first until I did a quick rebuild test. Then tried using the llPlaySound and I get the same result at random times. Sometimes 5 minutes will go by. So it loops but not right away. It seems the scripts are calling the last sound played at random. And usually will do so more often when something changes. Such as when I open/close edit windows, sit on the object, etc. And I have no change event anywhere in this test script. And on the ship there is no llPlaySound in the change events on any script. Just an On_Rez then llPlaySound after preloading. And one set of sounds that are called to play when a llLinkMessage is sent. At first I thought it was the llLinkMessage continuing to be called over and over. Then it happened witha sound that only should play On_Rez. Is this just me or does anyone else have similar problems? It's driving me nuts. 
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Seigmancer Nino
Builder, Engineer
Join date: 24 May 2005
Posts: 150
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05-26-2006 16:43
From: Sean Martin I have a ship that won't shut up. I thought it was "ghosted" scripts at first until I did a quick rebuild test. Then tried using the llPlaySound and I get the same result at random times. Sometimes 5 minutes will go by. So it loops but not right away. It seems the scripts are calling the last sound played at random. And usually will do so more often when something changes. Such as when I open/close edit windows, sit on the object, etc. And I have no change event anywhere in this test script. And on the ship there is no llPlaySound in the change events on any script. Just an On_Rez then llPlaySound after preloading. And one set of sounds that are called to play when a llLinkMessage is sent. At first I thought it was the llLinkMessage continuing to be called over and over. Then it happened witha sound that only should play On_Rez. Is this just me or does anyone else have similar problems? It's driving me nuts.  You should try llTriggerSound instead of llPlaySound
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Sean Martin
Yesnomaybe.
Join date: 13 Sep 2005
Posts: 584
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05-26-2006 17:46
Oh, well now that would make sense.  Thanks lol
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