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Permissions Inheritance glitch on named objects?

Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
12-02-2005 12:00
Noticed something odd about an item I am building.

Making a simple kneeling cushion. The cushion and the script allow modifying, but I am using a no-modify kneeling animation.

Once the animation is added to the cushion, the cushion seems to think's it is no-modify. I can't change the name of the cushion unless I remove the no-mod animation first. Why?

Put the cushion in a box, and can't rename the box now either.

And yet... I can change the texture of the supposedly no-modify cushion, and I can edit a notecard and a script that are in the cushion...

This is confusing...
Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
12-02-2005 17:14
it is confusing -.- i made some pillows to, no mod anims, entire thing appears in inventory as (no mod) cause of it, still it "is" mod , :P

Quirk of mod rights eeh
Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
12-03-2005 10:24
From what I've heard, the permissions you see in the inventory are the combination of the most restrictive permissions in the entire object. Unfortunately, if something in the object is no-modify, (no modify) appears by the object in the inventory, and the inventory will listen to this when deciding whether or not to let you rename the object. In my experience, you should be able to rez the object and rename it in-world, then take it back into your inventory. I've bug-reported this.