I was also seriously thinking SL may become a huge social revolution in the near future.
But; since 1.6; whenever I enter an area with lot of stuff to load (for example; Transylvania; or... any prim-crowded megamalls near a telehub) my SL client freezes, keeping only the streamed music in background.
I changed my SL preferences, updated video drivers (have a 6800GT and _lot_ of RAM) ... no ... the client keeps freezing when loading any big area.
I'm a 3D programmer; I play games to analyze them, see how it's made and understand the technical feats...
At first I was impressed by SL (all is prim, object-oriented scripts, support of gimp/poser/... etc.)
but then... I became annoyed by some aspects that are totally not adressed in a convincing way:
- Graphical renderer: Performance, lightmaps and shaders please... we are in 2005 come on.
- Lag and server stability
- Anarchy ( no zoning rules, no big events apart of tringo, etc.)
Each of these 3 are show-stoppers; most of the people I know tried SL for a month; then became bored, frustrated because of instability, or turned off by the 3D graphics.
My tech standpoint on this: SL needs a _big_ reengineering/rewrite. I'm sure lot of techies at LL want something like that; but they have their hands tied into backward compatibility, invested assets, FIC feature request
, etc.I already whined about lightmaps on the forums; but the crowd wanted to stay in their almost-flat shaded world.
Anyway... i'm leaving SL for a while; maybe to come back check out sometimes how that second-society evolve. The concept itself is impressive; but the actual implementation is "so so"... and in my view, worst than when I joined in january.
Just tried "Guild Wars" ; OK totally not the same concept than SL... but technically... seeing a hundred of avatars in the same area; with no-lag; and all rendered in very flashy graphics at a steady 50+ frames/second... well...

