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1.6 freezing issues, cya...

Thanos Ludd
Registered User
Join date: 31 Dec 2004
Posts: 11
05-04-2005 06:12
I was having a good time so far; traveling the sim-world around to see the extent of the human imagination, making friends, and playing around with LSL. My SL client was rock stable.
I was also seriously thinking SL may become a huge social revolution in the near future.

But; since 1.6; whenever I enter an area with lot of stuff to load (for example; Transylvania; or... any prim-crowded megamalls near a telehub) my SL client freezes, keeping only the streamed music in background.
I changed my SL preferences, updated video drivers (have a 6800GT and _lot_ of RAM) ... no ... the client keeps freezing when loading any big area.

I'm a 3D programmer; I play games to analyze them, see how it's made and understand the technical feats...

At first I was impressed by SL (all is prim, object-oriented scripts, support of gimp/poser/... etc.)
but then... I became annoyed by some aspects that are totally not adressed in a convincing way:
- Graphical renderer: Performance, lightmaps and shaders please... we are in 2005 come on.
- Lag and server stability
- Anarchy ( no zoning rules, no big events apart of tringo, etc.)

Each of these 3 are show-stoppers; most of the people I know tried SL for a month; then became bored, frustrated because of instability, or turned off by the 3D graphics.

My tech standpoint on this: SL needs a _big_ reengineering/rewrite. I'm sure lot of techies at LL want something like that; but they have their hands tied into backward compatibility, invested assets, FIC feature request ;-) , etc.
I already whined about lightmaps on the forums; but the crowd wanted to stay in their almost-flat shaded world.

Anyway... i'm leaving SL for a while; maybe to come back check out sometimes how that second-society evolve. The concept itself is impressive; but the actual implementation is "so so"... and in my view, worst than when I joined in january.

Just tried "Guild Wars" ; OK totally not the same concept than SL... but technically... seeing a hundred of avatars in the same area; with no-lag; and all rendered in very flashy graphics at a steady 50+ frames/second... well...
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-04-2005 08:39
Nothing on the market competes with the dynamic nature of SecondLife.

However, locking down a sim so that you can properly run light filters and fully cache it to have very high frame rate speeds seems like a very interesting possibility.

I'm not sure the women really care about stuff like that though, and they do make up a large part of our populace..
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Thanos Ludd
Registered User
Join date: 31 Dec 2004
Posts: 11
05-04-2005 09:10
About the dynamic nature of SL... yeah; you can do lot of things. And that is what hooked me at the start.

But... technical problems killed my creativity (tried LSL... cool concepts in there... too much limitations to do something big).
Chinatown was a technical achievement, done by talented people... but it quickly degenerated in a lag fest.
Tringo is a awfully simple concept to program; but... is only possible in a crowded SL sim because of extremely optimized code (as I read in a blog somewhere); and the "average Joe" programmer implementation would not scale over 5 people.

Still, I am interested seeing the results of the game competition LL has organized.


But well... if the consumer base is mostly women shopping, building mansions, playing tringo, dancing in box-shaped clubs and enjoying online-romance ... um... the actual SL implementation is sufficient; if the stability issues are addressed. :-D
Kim Anubis
The Magician
Join date: 3 Jun 2004
Posts: 921
05-04-2005 11:02
Whereas if the consumer base were mostly men shopping, building mansions, playing Tringo, etc. then the implementation would be inadequate? You're new here, so let me break this to you gently: There are no women in SL, only men with female avatars. ;)

Anyhow, I have the problem you have with my SL client locking up (but for the music), and it started with 1.6. Thing is, I find that a location that'll lock me up one day will not on another, so there's more to it than meets the eye. After about six or twelve or lockups in fewer minutes while trying over and over to cross my parcel, or walk from a telehub to a mall (going slower helps sometimes, so I walk instead of flying), and sending in crash logs (when the logger doesn't lock up), and bug reporting, I find I start losing my temper and have a hard time not mentioning that in my bug reports. That's when I decide to take a day or three off from SL. Problem's usually cleared up when I come back, for a few days, anyway.
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
05-04-2005 13:17
From: blaze Spinnaker
However, locking down a sim so that you can properly run light filters and fully cache it to have very high frame rate speeds seems like a very interesting possibility.

I'm not sure the women really care about stuff like that though, and they do make up a large part of our populace..
Classy, Blaze.
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Roberta Dalek
Probably trouble
Join date: 21 Oct 2004
Posts: 1,174
05-04-2005 13:26
From: Catherine Omega
Classy, Blaze.


Yeah we're too busy doing our makeup and adjusting our sliders...
Chase Rutherford
Oldbie Conspirator
Join date: 6 Sep 2003
Posts: 126
05-13-2005 16:15
From: Catherine Omega
Classy, Blaze.
Thanks for providing the quote, Catherine. I was beginning to forget why I had Blaze on mute.
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Now only half evil! I've been trying to cut down.