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Redefining the Default Object Texture

SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
07-29-2006 20:40
I am trying to redefine the default object texture so that plywood appears as something else.

There is no utility to this. I am just screwing around.

It seems like I used to know how to do this but I don't remember how I did it, if I actually did.

The system has changed a bit now; there are xml files instead of the former ini files for some things.

LSL Wiki on ClientAssetKeys
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
07-30-2006 02:15
and if someone knows how to do this, how about redefining the loading texture :), I want to do away with gray.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
07-30-2006 08:12
My understanding is the the gray with white outline is not produced as a texture.

I have looked and looked and looked for that texture; if it's around it is well hidden.

The so-called plywood texture has a UUID of 89556747-24cb-43ed-920b-47caed15465f .

This key appears in the secondlife.exe file, it might be a matter of patching the exe file with a different key.

There is a slew of stuff in the Secondlife program folder in a file called viewer_art.ini, but I don't see the plywood texture defined in there.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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