From: Brent Linden
Hi Doc:
Seemingly "spontaneous" permissions changes can occur when you texture a prim via the Texture Picker. If you happen to try a no-transfer texture on a prim with the "Apply immeditately" checkbox checked, it ends up embedded into that prim -- regardless of if that texture is your final choice or not. This can change the permissions of that object to more restrictive.
Try rezzing a new prim. Take it into inventory without modifying it. Then, rez that prim again. You should see no permissions changes and should retain full permissions on the prim.
Now, try taking another new prim and putting a texture on it via the Texture Picker. Find a "no-mod/no-copy" texture and apply it. The prim is now listed as "no mod/no copy" -- however you should still be able to modify the prim's shape, size and color.
You should find that the permissions are fixed by removing the offending texture which is in the prim's Contents. The sad part is you need to look in each prim to find the offending one using Edit Linked Parts.
If this doesn't clear up your issue please IM me in world and I'll take a look at the problem.
Sadly your explanation for the perms issue doesn't hold water Brent.
ALL the textures used are simple text on a plain background, L$160 worth uploaded by me while working on the device (If I ever complete it - it's meant to be a store directory/TP system - but in the current circumstances I can't see me wasting any more time or paitence on it).
Therefore ALL textures used in it are full perms.
ALL prims are freshly created full perms prims. The TP scripts (6 of them, which had to be modified
because short distance TPs now result in the camera being 'left behind') were full perms.
Anyway, that doesn't clear up the refusal of some prims to Drag/select/link.
The fact that perfectly aligned linked prims moved between being Taken in one location and re-rezed elsewhere.
The fact that the current combination of thick fuzzy selection lines and inappropriate sensitivity is making multi-selection of closely positioned small prims impossible.
I haven't built anything for around a month. I can't believe the apparent degredation of the building tools. Building is such a core feature of SL that breaking this functionality makes an absolute mockery of SL.
You want to look at the wretched thing, it's sitting in my playground in Portage on the Tompson side of the road...
Oh, and since your explanation of the current state of texture perms establishes that restricted perms textures are effectively unusable, I'll delete all mine and save a little load on the Asset server.