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Not Happy

Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
03-29-2006 15:30
I've just had a horrible evening. A 23 prim object I've been working on has driven me up the wall with spontaneous permission changes - refusing to let me copy my own freshly created object because it's full perms prims have gone No Mod/No Copy after being taken into inventory!
In addition the carefully positioned elements MOVED between taking and re-rezing!
AND, when drag linking one prim is constantly refusing to link!

I'm bloody fed up with testing beta software and paying over $300 a month for the privelege
This has got to stop - Either I see some signs of improvement over the coming three months or LL can find another mug to pay them to test their crap software.


GOOD NIGHT!
_____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Brent Linden
eXtreme Bug Hunter
Join date: 16 Feb 2005
Posts: 212
03-29-2006 17:02
Hi Doc:

Seemingly "spontaneous" permissions changes can occur when you texture a prim via the Texture Picker. If you happen to try a no-transfer texture on a prim with the "Apply immeditately" checkbox checked, it ends up embedded into that prim -- regardless of if that texture is your final choice or not. This can change the permissions of that object to more restrictive.

Try rezzing a new prim. Take it into inventory without modifying it. Then, rez that prim again. You should see no permissions changes and should retain full permissions on the prim.

Now, try taking another new prim and putting a texture on it via the Texture Picker. Find a "no-mod/no-copy" texture and apply it. The prim is now listed as "no mod/no copy" -- however you should still be able to modify the prim's shape, size and color.

You should find that the permissions are fixed by removing the offending texture which is in the prim's Contents. The sad part is you need to look in each prim to find the offending one using Edit Linked Parts.

If this doesn't clear up your issue please IM me in world and I'll take a look at the problem.
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The best way to predict the future is to invent it. -Alan Kay
Jitar Bunin
Club 69 Radio
Join date: 10 Nov 2005
Posts: 93
03-29-2006 18:38
From: Doc Nielsen
I'm bloody fed up with testing beta software and paying over $300 a month for the privelege This has got to stop - Either I see some signs of improvement over the coming three months or LL can find another mug to pay them to test their crap software.



This is about how I feel too. It seems to me I'm paying for the use of a functional product, and for the last couple of months Linden Labs has failed to live up to their end of the bargan.

Personally, I'm not going to wait 3 months to cancel. My Land Tier fees are due next week and I will cancel before then if I dont see solid improvement.
Ivan Rogers
Registered User
Join date: 9 Jun 2003
Posts: 9
03-29-2006 19:26
I love this game, i have any problems but not to all is Second Life Game, to much problems is for video drivers , sound drivers or chipset drivers,

I dont have any problem now, the game works fine now since the last patch!!

Thanks to Linden Labs!!! the twins love yours!! :)
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
03-30-2006 02:57
From: Brent Linden
Hi Doc:

Seemingly "spontaneous" permissions changes can occur when you texture a prim via the Texture Picker. If you happen to try a no-transfer texture on a prim with the "Apply immeditately" checkbox checked, it ends up embedded into that prim -- regardless of if that texture is your final choice or not. This can change the permissions of that object to more restrictive.

Try rezzing a new prim. Take it into inventory without modifying it. Then, rez that prim again. You should see no permissions changes and should retain full permissions on the prim.

Now, try taking another new prim and putting a texture on it via the Texture Picker. Find a "no-mod/no-copy" texture and apply it. The prim is now listed as "no mod/no copy" -- however you should still be able to modify the prim's shape, size and color.

You should find that the permissions are fixed by removing the offending texture which is in the prim's Contents. The sad part is you need to look in each prim to find the offending one using Edit Linked Parts.

If this doesn't clear up your issue please IM me in world and I'll take a look at the problem.


Sadly your explanation for the perms issue doesn't hold water Brent.
ALL the textures used are simple text on a plain background, L$160 worth uploaded by me while working on the device (If I ever complete it - it's meant to be a store directory/TP system - but in the current circumstances I can't see me wasting any more time or paitence on it).
Therefore ALL textures used in it are full perms.
ALL prims are freshly created full perms prims. The TP scripts (6 of them, which had to be modified because short distance TPs now result in the camera being 'left behind') were full perms.

Anyway, that doesn't clear up the refusal of some prims to Drag/select/link.
The fact that perfectly aligned linked prims moved between being Taken in one location and re-rezed elsewhere.
The fact that the current combination of thick fuzzy selection lines and inappropriate sensitivity is making multi-selection of closely positioned small prims impossible.

I haven't built anything for around a month. I can't believe the apparent degredation of the building tools. Building is such a core feature of SL that breaking this functionality makes an absolute mockery of SL.

You want to look at the wretched thing, it's sitting in my playground in Portage on the Tompson side of the road...

Oh, and since your explanation of the current state of texture perms establishes that restricted perms textures are effectively unusable, I'll delete all mine and save a little load on the Asset server.
_____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
03-30-2006 03:00
From: Ivan Rogers
I love this game, i have any problems but not to all is Second Life Game, to much problems is for video drivers , sound drivers or chipset drivers,

I dont have any problem now, the game works fine now since the last patch!!

Thanks to Linden Labs!!! the twins love yours!! :)



Can you take this seriously?

A senior LL staffer replies outlining a serious permissions problem and how to reproduce it, and this... Gaaaah! Words fail me!

This 'person' writes this utter garbage!
_____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
03-30-2006 03:05
From: Jitar Bunin
This is about how I feel too. It seems to me I'm paying for the use of a functional product, and for the last couple of months Linden Labs has failed to live up to their end of the bargan.

Personally, I'm not going to wait 3 months to cancel. My Land Tier fees are due next week and I will cancel before then if I dont see solid improvement.



Afraid you might as well tier down now Jitar - it's unrealistic to expect the current shambles to be sorted out in a week, given that the 'issues list' is expanding with every 'update'.
The best you can hope for is a freeze on 'development' of the current SL and all effort being thrown into a ground up rewrite.
_____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?