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Joining land

Spinner Poutine
Still rezzin or am I
Join date: 28 Oct 2005
Posts: 583
01-22-2006 22:13
I realize the answer is probably not but here goes. Yes I'm an idiot, as a newbie(sort of) I bought 2 adjoining pieces of land. I tried to link them together as they are right next to each other, when I realized that one is in Saturnia and the other in Bembecia. Since they are right next to each other, Is there anyway at all I could link them or someone I could contact to allow me to make one parcel part of the other region?

otherwise I may have some land for sale :D
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Paul Llewelyn
Registered User
Join date: 9 Jul 2004
Posts: 86
01-22-2006 22:52
From: Spinner Poutine
I realize the answer is probably not but here goes. Yes I'm an idiot, as a newbie(sort of) I bought 2 adjoining pieces of land. I tried to link them together as they are right next to each other, when I realized that one is in Saturnia and the other in Bembecia. Since they are right next to each other, Is there anyway at all I could link them or someone I could contact to allow me to make one parcel part of the other region?

otherwise I may have some land for sale :D



I made that same mistake in my first few months in game. Sadly there is no way to join parcels across a sim border. YOu can still build across one however but they will remain seperate plots.
Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
01-22-2006 23:24
The reason they must remain seperate is, the sims are on different servers and the servers must keep track of the prims seperately. If you were able to join two sims' parcels, the grid would not know which sim the prims belonged to.
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Spinner Poutine
Still rezzin or am I
Join date: 28 Oct 2005
Posts: 583
01-22-2006 23:40
Thanks, that it explains it very well.
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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
01-22-2006 23:48
Do be careful of the dread sim-overlap zone. Every sim has a 10m area around its edge where builds are less stable. This is caused by some complex stuff about how the sims are stitched together that you really don't want to know about. A wall built straddling sims, for example is more likely to drift around than one out of the danger zone. I've also experienced permissions behaving oddly on prims in the danger zone.

I'd recommend having 20m of green-space, trees, or smallish stuff rather than your house spanning the sims. Your milage may vary, this generalization is void where prohibited and in Alaska.
Spinner Poutine
Still rezzin or am I
Join date: 28 Oct 2005
Posts: 583
01-23-2006 00:10
lol thanks for the heads up
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Doughnuts,err Pie, for everyone :D
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
01-25-2006 08:44
There's other goodness on a sim border, too. :p

Every prim exists in a sim. So, even if the prim is about half in one sim and half in another sim, the center of the prim in is one sim. Any part of the prim that extends into the other sim is phantom.

There's also a 1m transition area on either side of the border. As you walk across the border, you remain in the first sim until you go more than 1m into the second sim. Then, you're in the second sim.

What all of this means is that you have to take special care to build a floor that crosses a sim border. The straightforward approach will often result in the avatar falling through the floor near the border.

See my discussion of this here.
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