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finding utilization and sounds

Jotheph Nemeth
Registered User
Join date: 9 Aug 2007
Posts: 142
08-13-2007 14:30
Is there any good way to see what's slowing down a sim? Right now, I know of no way to see how object's scripts is affecting the server. I can't even tell this for my OWN objects I wrote myself, except by guessing.

On the same subject, is there a way to figure out what objects are making sounds, other than to scan for scripted objects and guess?

It doesn't necessarily have to be a menu function. An addition to the sensor would help though, especially if the limit was raised beyond 16 items.
Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
08-13-2007 22:21
view / beacons / sound

then ctrl-n to show them

change the beacon size in;
preference
adv.graphics
debug beacon line width;
Jotheph Nemeth
Registered User
Join date: 9 Aug 2007
Posts: 142
08-14-2007 03:41
From: Thili Playfair
view / beacons / sound

then ctrl-n to show them

change the beacon size in;
preference
adv.graphics
debug beacon line width;


Thanks, but that only works for the sim owner, no? I didn't realize it worked for sounds too, but I was told that beacons take forever to use.
Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
08-14-2007 06:29
It works for anyone, anywhere, scripts, sounds, physics, ect.

Easy to find anything with beacons, look for the lit up lines.