Frankly, I don't find too many of the facial shapes very natural or convincing and am left to settle on a shape that I find either less real but more appealing vs. a shape that is more real and less appealing. (I might just have to go to parties as a fur or in Battle armor
)Also, is their any way to apply animations to objects free of the physics engine and or object joints?
I had some REAL issues animating a windmill at high speed one night. It seems like sometimes the server's loose the ability to detect collisions and other physics for a time even if animations seem to remain relatively tight.
In fact, are their any general paradigms someone can relate to me so I could figure this stuff out on my own? How do animations work vs how object joints work? How does the physics engine interact or not interact with animations? From where I am the physics engine appears to ignore the physics involved in an animation's individual pieces, concentrating on the object as a complete unit instead.
Thanks.