09-02-2006 11:39
Is there a way to limit the maximum size a texture will load into? I'm starting to see objects with 2048x2048 textures, and this eats up graphics memory like mad! There should probably be a client side option to tell the system to not load textures higher than a certain resolution. (1024x1024 was enough!)

Is there a way to do this, other than lowering the amount of usable graphics memory?

-Z