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Mandy Marseille
Registered User
Join date: 13 Oct 2006
Posts: 30
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07-01-2007 10:28
Help me please... I'm really stucked and I know it must be something with my client, because a friend (for whom I gave rights for my objects) had no problem with this: I created a prim skirt, 18 prims, a script generated it from a cylinder I made from scratch with llRezObject. I can select each and every prims. Creator: Mandy Marseille Owner: Mandy Marseille When I select the whole... or just select like 7 prims, it seems SL can't read the permissions on them... (even after waiting for like 15 minutes or more... my net is quite good and only SL is running) Creator: Owner: (both are empty) and therefore: "You cannot modify these objects". And thus, I can't link them... I re-created the skirt several times... I can select like 30 prims from around me (like the ground, some buildings) and they are ok (I could link / unlink them, etc. I'm the owner of them.) I've already emptied cache and tried (and got the same result) with Nicholaz's viewer. I'm out of ideas.. since my friend could select and link them I couldn't report it as a bug. Please help me! 
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Mandy Marseille
Registered User
Join date: 13 Oct 2006
Posts: 30
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07-01-2007 11:31
I uploaded a video about this phenomenon to here:
mandymarseille.uw.hu/video/SLproblem1.avi
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Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
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07-01-2007 11:42
Some reasons i can think of;
You could be having a prim that become unlinkable, link one at a time till you find the one that wont link, copy it and delete the bugged one should work.
Second is the sim is just to slow or something so it wont get whos the owner , try another sim (or most likly another day -.- wopie )
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Betty Doyle
Ingenue
Join date: 15 Aug 2006
Posts: 336
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07-01-2007 13:13
I've had the same issue lately and have had to recreate several things. Also skirts created by a scripted skirtmaker. In my case, I get everything done, linked and textured. Then when I take it back into my inventory it loses me as creator. I waited an entire day for one skirt, cleared cache, but nothing seemed to help, so I remade it. Doesn't do it every time, but enough to be really really irritating. It may have nothing to do with the skirtmaker. That just happens to be what I make the most of. It happens after it's off the skirtmaker and the scripts are all cleaned up, so I don't know how it could.
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Ingenue :: Fashion with a Past :: http://ingenuevintage.wordpress.com http://slurl.com/secondlife/Lo%20Lo/201/99/21/
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Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
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07-01-2007 14:45
the permissions are screwed, db server a mess and any sort of group (atleast 2) is fubar
even with full perms, i can`t edit/copy friends objects unless he comes by and set them all so the next owner can copy/modify can`t edit his scripts and notes in prims while able to rename/add/delete
we need to get a better way to set permissions on diff things and a way to set default permissions on creation
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Mandy Marseille
Registered User
Join date: 13 Oct 2006
Posts: 30
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07-01-2007 15:10
Actually... I would have had time to spend with trying to learn SL skirts today and this happened... It was an empty island, noone, but me, so I'm really disappointed now.  One thing I noticed was that if I pressed "New Script", that one single selected, but "unowned" prim turned into "mine" (even after deleting the script). However this option (New Script) was not available when multiple prims were selected, so it didn't really help me.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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07-02-2007 12:31
One thing to be careful of (as this has happened to me many times), when selecting a group of prims, its possible to select an item many hundred of meters away which may be in your line of sight. If it's an object you don't own, you will have a problem like this. Sometimes it's best to hold down shift and click each prim individually to add them to the selection group. If you are building in an area with no roof or overhead structures, moving your camera underneath and selecting from the bottom can help avoid this.
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