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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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03-16-2007 18:50
Hi all, we're having a major problem on our sim. Something happened in the last couple of months that is causing our animated, linked objects to break apart catastrophically. We have animated Koi fish on our sim you can see at Areumdeuli (101, 150, 105) and this is the third time now that this has happened. They last about a week or so and then randomly start to break up. The pieces all fly off in a line, it's really bizarre and hard to explain. Anyways, the head where the scripts are located keeps swimming around but all of the other parts break away... This is a major problem and nobody will respond to our bug reports. So, in my desperation I'm ready to start trying anyplace I can to find some help.
Does anyone have any ideas?
Zee
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Nicole Tani
Registered User
Join date: 20 Jan 2007
Posts: 36
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03-16-2007 19:00
there might be a problem with the script in the fish, you could try contacting the creator of the fish, or see if you can reset the scripts in the fish, to see if that helps.
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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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03-16-2007 19:02
It's my partner that built the fish and scripted them. She's at her wits end over this and asked me to see if I can track down any ideas. We're just trying to figure out what could possibly cause a linked object to break apart?
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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03-16-2007 19:19
When you say they are animated, do the child prims move/rotate? or just the fish object as a whole?
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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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03-16-2007 19:22
The child prims move/rotate and the fish as a whole moves/rotates... and to complicate matters, in addition to the child prims moving. Some of the child prims are also flexi. They are moving in order to make the flexis go waggle waggle.
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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03-16-2007 19:41
Ahh.. Yeah, that may be the problem. Depending on how you do it, you may be experiencing prim drift, or may be a bug in the scripts which is moving the child prims beyond the link distance, and the simulation is unlinking them at some point.
My suggestion is to repost in the Scripting Tips forum about how you are going about the movement/rotation, and see if we can help you figure out why it is happening.
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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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03-16-2007 19:42
Will do.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-17-2007 18:41
When the script starts, have it save the position of the prim then. When you move the prim, move it relative to that saved position not the current position.
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