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Are My Missing Scripts Going to Be Fixed?

Warloc Alcott
Registered User
Join date: 6 Jan 2007
Posts: 26
03-20-2007 12:46
Greetings,

I recently bought a Bot, loved the little guy, week a few days ago, he quit following me, everything else worked but he no longer followed me. I got an error message saying it could not find movement scripts. Wrote Bot tech support, they said it was SL's doing and they hoped it would be fixed. Well, stupid me, I could not wait and went bought another one, another 1750L, it worked fine for a couple of days, and now, it can no longer find movement scripts. The tech support says Linden fixed it for a couple of days, but then fubar'd it again, with another update. They do not know if Linden plans on fixing it. I also bought a pose rug that not longer functions, says it cannot find pose scripts.


I hope this script killer will be fixed soon and my object return to there original condition.

I will be hoping and waiting, and hoping some more, that i do not have to go spend another 1750L just to get my little Bot back.

:)

Thanks for listening to my ranting,
Warloc/Danny
Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
03-20-2007 22:40
Dunno how that thing work but a follow script isnt to hard, put this in a prim and see what happen

Offset ~ xyz from your avatar , just change it if you want it closer/further away.

Tho follow scripts are pretty crud they break to easy or just wanish if someone decide to push it : p

CODE

vector offset =<-1,0,1>;

startup()
{
vector pos = llGetPos();
llSetStatus(STATUS_ROTATE_Z,TRUE);
llSetStatus(STATUS_PHYSICS, TRUE);
key id = llGetOwner();
llSensorRemove();
llSensorRepeat("",llGetOwner(),AGENT,200,2*PI,.5);
}
default
{
state_entry()
{
startup();
}
on_rez(integer start_param)
{
startup();
}

sensor(integer total_number)
{
vector pos = llDetectedPos(0);
llMoveToTarget(pos+offset*llDetectedRot(0),.3);
llLookAt(pos, .1 , 1);
}
}