Did anyone else notice that the recent results from llSensorRepeat point over an intresting problem with the function?
While running llSensorRepeat at a high-prim enviroment, I noticed that the results will change from listing nearby objects to objects that are located somewhere completly else on the sim.
The results keep alternating between proper replies (objects in the nearby's object proximity radius) to bad results from somewhere completly different in a consistant fashion.
Just check out this sensor swip log:
The scan parameters are: PASSIVE, 94m range, every 4-seconds.
The object "Crystal's" is the closest object placed next to the sensor to be used as the test object for the sensor to find.
The scan was performed at the RELIC shop. Most of the items in the sensor radius should have the name "Relic" in their name field.
Swipe A
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- Crystal's
- RELIC - The Lost Garden Building Kit, IRON RAILING, 1 prim
- RELIC - "The Lost Garden" Building Kit, DBLE TXTRD RD DECK, 1pm
- RELIC - "The Lost Garden" Building Kit, IVY WALLa, 1 prim
- RELIC - "The Lost Garden" Building Kit, IVY WALLa, 1 prim
- RELIC - "The Lost Garden" Building Kit, LG CVRD ARCHWAY, 13 prm
- RELIC - "The Lost Garden" Building Kit, IVY WALLa, 1 prim
- RELIC - "The Lost Garden" Building Kit, CURTAIN-B, 1 prim
- RELIC - "The Lost Garden" Building Kit, IVY WALLa, 1 prim
- Object
- RELIC - "The Lost Garden" Building Kit, WALL W/WINDOWa, 1 prim
- RELIC - "The Lost Garden" Building Kit, TOWER PIECEb, 31 prim
- RELIC - "The Lost Garden" Building Kit, IVY WALLb, 1 prim
- Object
- "The Lost Garden" Building Kit, WALL W/WINDOWa, 1 prim
- Pine w/ snow 6.5m
Swipe B
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- Pine w/lot of snow 10m
- Pine w/ snow 10m
- Tiki Torch
- Candle Burgendy
- Candle Burgendy
- Object
- Object
- Object
- Object
- Object
- Mountain Home
- Object
- Object
- Object
- Object
- Pine w/ snow 6.5m