These forums are CLOSED. Please visit the new forums HERE
Getting Rid of Blurry Edges? |
|
Valdyr Dreamscape
Registered User
Join date: 30 Jun 2008
Posts: 20
|
07-28-2008 22:26
I've tried everything I can think of, and my texture still has ugly blurry edges on it. Is there anything I can do to get rid of the blurry edges on this texture when I put it on an object? I've tried saving as a targa and a png, in both RGB and Indexed mode. It has a mask on it to keep part of it transparent.
|
Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
|
07-28-2008 22:44
Try creating the texture at a higher resolution, like 1024 x 1024 or 2048 x 2048, and just before exporting it to SL, use your graphics application to save a copy at a more reasonable size, like 512 x 512 for clothing. The graphics app will anti-alias the design as it shrinks the picture to the final size, and what you then import into SL should look nice and crisp. I use 32-bit TGA for anything with alpha transparency, though PNG should also work.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
Valdyr Dreamscape
Registered User
Join date: 30 Jun 2008
Posts: 20
|
07-28-2008 23:19
Alright, thank you.
|
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
|
07-29-2008 02:26
I have this problem after re-sizing a multi-layer image in photoshop. See the post I just made...
/109/ea/273432/1.html#post2087823 |
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
|
07-29-2008 06:09
It has a mask on it to keep part of it transparent. I don't understand. What does your mask have to do with maintaining transparency? If you are using an alpha channel to create transparency, then the white areas in the alpha channel ARE a mask, and you don't need to keep anything else for that purpose. If you are using PNG and creating simple transparency, then any area with pixels in it is non-transparent. Again, you don't need to keep an extra mask around. In fact, whether you are using TGA or PNG, if you have a visible mask kicking around and it isn't aligned well with whatever is supposed to be managing transparency, you may end up with pieces of it showing in your final image. A mask is a drawing tool. Once you are finished working with it, you should turn it off or delete it. |
Valdyr Dreamscape
Registered User
Join date: 30 Jun 2008
Posts: 20
|
08-01-2008 04:31
I don't understand. What does your mask have to do with maintaining transparency? If you are using an alpha channel to create transparency, then the white areas in the alpha channel ARE a mask, and you don't need to keep anything else for that purpose. If you are using PNG and creating simple transparency, then any area with pixels in it is non-transparent. Again, you don't need to keep an extra mask around. In fact, whether you are using TGA or PNG, if you have a visible mask kicking around and it isn't aligned well with whatever is supposed to be managing transparency, you may end up with pieces of it showing in your final image. A mask is a drawing tool. Once you are finished working with it, you should turn it off or delete it. Quite simple really. I mentioned it had a mask on it to let people know that yes, I was indeed, using an alpha channel mask to keep things transparent. |
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
|
08-01-2008 07:39
Ah. I think we just got cross-wise on terminology, then. Sorry.
![]() It's reasonably common practice to create an alpha channel image by first making a mask of some kind as a new layer. You then select the mask and Save Selection as the new alpha channel. Language could start to get a little messy at this point. The original mask is no longer necessary so, as I suggested earlier, it's smart to be sure that you turn it off once the alpha channel exists. In fact, I think it helps to put the mask completely out of your mind. The alpha channel image itself DOES, in fact, act as a mask for transparency (which is why you don't need to cut out fabric pieces in a layer someplace and risk creating halo problems). I think it's confusing to CALL it a mask, though, and it's doubly confusing to say that the alpha channel has a mask "on it." Personally, I prefer to think of the alpha channel image as a **pattern**, to help keep the distinction between layers and channels clear in my mind, and to draw a clearer mental analogy to dressmaking in RL. In the end, of course, the words aren't as important as the concepts. If you understand what an alpha channel is, you can call it anything that helps you. |
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
|
08-01-2008 09:08
I've tried everything I can think of, and my texture still has ugly blurry edges on it. Is there anything I can do to get rid of the blurry edges on this texture when I put it on an object? Before I could answer that, I'd need to know how you're defining "blurry edges". That could mean any number of things. Care to post a screenshot? I've tried saving as a targa and a png, in both RGB and Indexed mode. Indexed color won't do you any good. Stick with RGB. It has a mask on it to keep part of it transparent. Depending on what you meant by "blurry edges", the answer could be a simple as cleaning up your alpha channel a bit. But again, I'd need to see what you're actually talking about before I could comment intelligently. _____________________
.
Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested. |