Armandi Goodliffe
Fantasy Mechanic
Join date: 2 Jan 2006
Posts: 144
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04-25-2006 07:18
So, I would like to have a set of textures that are fonts to use in a project. I realize this means uploading 26 textures + punctuation. What I was wondering is if there is an easier way to create the textures then what I am currently doing.
Currently I am going into photoshop, making an image that is the letter in white, and saving it .
Thanks for your time
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Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
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04-25-2006 07:31
Go into your windows fonts folder and double click the particular font. It should come up with a preview, which you can capture and upload. Then use texture offsets to select each font instead of all the separate textures.
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Armandi Goodliffe
Fantasy Mechanic
Join date: 2 Jan 2006
Posts: 144
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04-25-2006 07:36
OH! Thank you, that is a much better solution. I will give it a try when I get home.
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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04-25-2006 07:41
Just a note, but perhaps rather than doing multiple textures you might probably borrow a page from game designers' book, and combine all letters in single texture, arranged in 'grid' of sorts. Then you use UV mapping parameters of your primitives (repeats and offset) to make them only show 'right' letters that you want...
edit: doh, it was already suggested... nevermind then ^^
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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04-25-2006 17:28
this is a handy tool i use and its free (for non commercial use) http://www.lmnopc.com/bitmapfontbuilder/the only screwy thing about it is that it supports 256 charater ASCII (0-255) and most fonts dont support the full set, so you may end up with quite a few blank boxes, but its fairly ez to chop those out in paint
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Armandi Goodliffe
Fantasy Mechanic
Join date: 2 Jan 2006
Posts: 144
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04-26-2006 15:16
Thank you all!
With a little scripting this is working out really well.
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