duLuna Bosatsu
OMnomnom nom.
Join date: 4 Nov 2007
Posts: 102
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11-06-2008 20:52
mmk, so I'm in the process of making a skin. I've tried -every- way imaginable to get that damned white to go away on the bottom lash but nothing seems to help. ex: http://img.photobucket.com/albums/v38/neko-vamp/lowerlashwhite.gifIn the upper right of the face template, I've tried keeping it completely invis/alpha'd so the lashes wouldn't show at all, but SL seems to have it's own template even if it's alpha'd so that over rules it. I tried filling in the upper space completely with black, still didn't work I've even tried halfing the eyelash corner in a fade to maybe coax it to get lighter.... but it didn't. I'm out of ideas. I caught a person earlier with painted lashes: http://img.photobucket.com/albums/v38/neko-vamp/paintedlashes.gifand the SL standard ones were completely invisi. I think this is the most badass idea and far better then prim lashes. Is the non-alpha lashes a bug for me? ;__; I wasted 100L trying to test varying Alpha's, but it seems to hate me, ideas? <3
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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11-06-2008 21:01
Reduce the mesh lashes with the slider, then use prim lashes.
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duLuna Bosatsu
OMnomnom nom.
Join date: 4 Nov 2007
Posts: 102
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11-06-2008 21:29
From: Osprey Therian Reduce the mesh lashes with the slider, then use prim lashes. I don't like the way prim lashes look :\ I'd rather have none to be honest (mostly so I can utilize that paint-on effect), but even with the slider all~ the way down, the lashes are still there as is the white outline- SL bug then, I'm guessing?
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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11-06-2008 21:54
On the skin the eyes are drawn with the lids in place (closed) as I recall. Are you making a hole there?
I think alpha-ing the eyelash area works - just make sure you don't open the eye socket itself as it's meant to be closed.
Anyway, a white line is not normal.
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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11-07-2008 11:11
From: Osprey Therian On the skin the eyes are drawn with the lids in place (closed) as I recall. I think alpha-ing the eyelash area works - just make sure you don't open the eye socket itself as it's meant to be closed. I see it more as a heavily contracted squint. There is a small slit on the 2D mesh that gets folded into the eye socket on the 3D model. It is possible to follow the contours of both upper and lower eye lids on your flat texture, and draw in information (be that a few pixels) that defines that area. Eyelashes can be painted directly into the eye area of an avatar with a fairly natural look from a front view (not so much from a profile because the lashes follow the contours of the head) without introducing the artifacts present with the default eyelashes. It's a compromise. These examples (upper right, lower left, lower middle, and lower right) below show eyelashes painted directly on the avatar within the eye lid region. The other images show features without painted on eyelashes. Sorry the images are so small. I can't find the larger individual files right now. This does not completely solve the problems of working with the default eyelashes. They are rendered on a different 3D surface even though they occupy an area in the upper right part of the head texture. Your best bet is to leave that area fully transparent and reduce the length of the default eyelashes as much as possible to minimize the offending artifacts. You can then blend the remaining artifacts into the surrounding skin color by adjusting the Pigmentation slider in Appearance. This will change the default eyelash color. Again, it's a compromise.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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11-07-2008 13:55
From: Namssor Daguerre I see it more as a heavily contracted squint. I knew I was oversimplifying, and I am very glad you have posted here with this information  It would be very nice to be able to have "0" on the slider result in no lashes at all. I wonder how difficult that would be for LL to change.
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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11-10-2008 09:15
From: Osprey Therian I knew I was oversimplifying, and I am very glad you have posted here with this information  For most cases people really only need to know the general shape of the eye, but if they get into complex makeup or painted eyelashes, it helps to know more specifics about the template. I took the flat texture from the lower middle skin in my previous post and blew it up with the wireframe below to show people where the painted-on eyelashes are positioned on the template; a narrow band about 6-8 pixels wide surrounding the inner eyelids. It's more informative than a tiny avatar snapshot. The red bar in the image shows the area of the UVW that truely does not translate information onto the avatar. That is the boundary of the inner eye. If things look slightly askew from the actual template, that was intentional, but it doesn't prevent people from understanding image placement (only computers  ). From: Osprey Therian It would be very nice to be able to have "0" on the slider result in no lashes at all. I wonder how difficult that would be for LL to change. I think LL is headed in two directions with the avatar. They are currently looking into putting a metaphorical bandaid on the current avatar (adding extra texture layer(s) to it) and positioning their interpretation of the virtual platform to play well with others, which probably means avatar(s) 2.0 at some point. My guess is that's when eyelashes will get updated to something better, if it ever gets addressed in time for LL.
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