Texturing with More Than 100 Texture Repeats
Uses:
-Extremely large megaprims that need tons of repeats
-Moire and Noise Effects
-Texturing of certain sculpts (such as oblongs) that have extreme texture map stretching on one axis
Ridiculous Numer of Repeats Method:
1)Set mapping to Planar, set size to 10m per axis.
2)Check "Stretch Textures"
3) Scale prim down to 0.01 meters per axis.
Result: Prim has texture repeats of 10,000 U and V.
You can also repeat 1-3 to achieve even higher scaling. At very high numbers the values go very funky,
with -2147483 the highest value.
To retain repeats in planar, deselect stretch textures and scale.
Converting to default texture mapping halves the UV repeats. To retain texture repeats in default,
check stretch textures and scale.
You can also scale using repeats, by starting small, dechecking stretch textures, and scaling up.
Scaling Repeats to an Exact Number:
1) Set mapping to Default, set size to .01m per axis.
2) Decheck "stretch textures."
3) Divide the desired texture scaling by 100. For example, for 600, the result is 6.
4) Multiply .01 by the result of three. For example, .01 x 6 = .06
5) Scale axis(es) by the result of 4.
Megaprim Repeats:
1) Set planar mapping, repeats to 100 and 100, stretch textures on.
2) Scale megaprim down to some numer under 10 per meter so it "locks" as a normal prim size.
3) Press control Z to undo the scaling and return its megaprim proportions. Because control Z works on
prim size but not on texture repeats, the new texture repeats are retained.
You can also create more than 100 repeats on megaprims simply by choosing default texturing, and setting repeats per meter and clicking apply. The maximum repeats for a megaprim axis is the axis size times ten. For example, with a 50x50x50 megaprim, if you set texture repeats to 10 per meter, you get 500 repeats. Setting 9 gives you 450, etc.