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Help Texturing a Sculpty

Tharkis Olafson
I like cheese
Join date: 17 Nov 2004
Posts: 134
04-03-2008 19:33
Ok so I've created some decent sculpties using an in world tool called sloft. It makes great sculpts, and is easy to use. Now my problem is I'd like to take the sculpts I create, and really bring them to life by texturing them a little. My problem is I don't know where to go from here. I have looked at zbrush, but well I can't make heads or tails of it.

What I want is a way to take my sculpt map, and either load it into some program that I can later export into photoshop so I can paint it. Or something that I can easily paint on to the sculpt itself and then export to a texture that I can upload and apply.

Can anyone help me with this?
Jasmin Loire
Want to do my grading?
Join date: 4 Nov 2007
Posts: 68
04-03-2008 20:14
I'd say "Blender" since it allows you to paint the texture directly on the sculpty. And it is free.

But then you said "easy", and Blender is about as far from that as possible.

Good luck in your search.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-03-2008 21:09
How does this Sloft program work, exactly? Does it enable you to export actual geometry, or does it just generate a sculpt map? If you can export the geometry in OBJ format, then you can bring the OBJ into Photoshop (if you have the extended version) or into any 3D modeling or 3D paint program. If all you've got is the sculpt map, I think there's a sculpt map importer for Wings 3D. You can use Wings to generate the geometry, and then export an OBJ to your texturing program of choice.

As for "easy", well, all I can say is this stuff takes a lot of practice, no matter what program you use. As you've already discovered, some programs have harder interfaces than others (Zbrush is among the more bizarre in that department), but even putting that aside, the actual texturing process itself is challenging. Don't expect to master it over night. I do this for a living, and I'm still learning every day. You're gonna make a lot of crap in the beginning. That's OK. Just keep practicing and learning from both your failures and your successes.

Also, remember every model is different. One particular sculpty might take 10 seconds to texture beautifully; another might take 10 hours just to get started. It all depends on the complexity of the shape, and the kind of texturing you're trying to apply to it.
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