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Maya Male/Female Avatar .OBJ?

Tristen Clarence
Registered User
Join date: 28 Feb 2009
Posts: 18
11-28-2009 14:55
I downloaded the ones from the SL site and there nothing like the ones I used to have, there REALLY tiny and pixelated. The ones I had before used to be huge and smooth, If anyone has these please can you send them to me?

Thanks In Advance!
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
11-28-2009 17:13
If by "pixelated", you mean they're oddly shaded, that's because the normals are screwed up. The OBJ's were saved in a manner that is not quite compatible with the way Maya wants to read them. To fix the problem, select the models, click Normals -> Unlock Normals, and then Normals -> Soften Edge. Your models should now look nice and smooth.

Even though all the edges are now smooth, there might be some creases here and there, since the meshes are each actually a combined group of smaller meshes. The seams where the smaller parts were joined may be full of doubled vertices. To get rid of those, click Edit Mesh -> Merge -> Options Box. Now, in the Merge Vertices dialog, set the threshold to some absurdly low number, like 0.00001. This will ensure that you'll be merging only those vertices that occupy exactly the same space as each other, not any that just happen to be close neighbors. Select all the vertices in your model(s), and then hit Merge. Those creases should now be gone.

One final step you might want to take is to reharden a few select edges around the eyes, nostrils, and lips. This will help add definition to the face. Don't overdo it, though, unless you want your av to look like Bizarro.

As for size, well, simply scale the models to whatever size you want.
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