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Jacket - Second Texture Question

Karmanic Byron
Registered User
Join date: 17 Dec 2008
Posts: 1
12-19-2008 12:26
Hello everyone, so I'm new to SL. Checkin out all the different things, currently designing clothes.

First off, great work to everyone who is good at it, it takes a lot at first.

Now to my question, when making a jacket, I know there are two textures that you can use, upper and lower.

I have the first one done fine, but without the second texture, it is too short, what template do I use for the second texture? Or, how do i make the second texture?

Thanks in advance. =D
Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
Not an expert...
12-19-2008 14:09
...the jacket has a lower section on the jacket template.

Sometimes, you can use the skirt layer or prims, or even draw on the top of the pants layer.

Is that what you are asking?
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
12-19-2008 15:41
Use the pants template to make the lower part of the jacket. And be aware that the widths at the waist seams are not the same. The lower part of the jacket will stretch more across the width. Adjust you fabric textrure accordingly or avoid detail there.
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Seshat Czeret
Registered User
Join date: 26 May 2008
Posts: 152
12-20-2008 01:07
Or even put a belt, or some other horizontal detail, at the waist. Distract the eye from trying to visually texture-match at the waist, make them focus on the feature instead.

(Hi, I'm a magician. Look here, where I'm flourishing scarves. Ignore my lovely assistant, she's not doing anything important.)
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Betty Doyle
Ingenue
Join date: 15 Aug 2006
Posts: 336
12-20-2008 06:54
From: Seshat Czeret
Or even put a belt, or some other horizontal detail, at the waist. Distract the eye from trying to visually texture-match at the waist, make them focus on the feature instead.

(Hi, I'm a magician. Look here, where I'm flourishing scarves. Ignore my lovely assistant, she's not doing anything important.)


A well placed wrinkle works too. :)
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Skuz Ragu
Runs with scissors
Join date: 6 Aug 2008
Posts: 54
12-20-2008 07:20
Or you can spend endless hours using the warp tool in photoshop to match those areas perfectly (the female body type is definitely easier than the male). If you want to produce quality garments, then you should certainly learn this technique. It isn't foolproof, but the results are way better than trying to cover up a misaligned texture with a belt, skirt or the like. ;)
Betty Doyle
Ingenue
Join date: 15 Aug 2006
Posts: 336
12-20-2008 07:47
From: Skuz Ragu
Or you can spend endless hours using the warp tool in photoshop to match those areas perfectly (the female body type is definitely easier than the male). If you want to produce quality garments, then you should certainly learn this technique. It isn't foolproof, but the results are way better than trying to cover up a misaligned texture with a belt, skirt or the like. ;)


Well, yes. Of course. I was thinking more along the lines of a very small subtle fabric grain texture where the difference is hardly noticeable to start with, rather that a larger print or something.
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Skuz Ragu
Runs with scissors
Join date: 6 Aug 2008
Posts: 54
12-20-2008 17:04
From: Betty Doyle
Well, yes. Of course. I was thinking more along the lines of a very small subtle fabric grain texture where the difference is hardly noticeable to start with, rather that a larger print or something.


Agreed. All of the tricks for distracting the eye away from the problem area(s) are absolutely valid and are still a widely accepted practice. But as more designers enter the grid and raise the bar for quality clothing, you'd be doing yourself a great disservice by not learning how to match up textures.

In fact, with the introduction of CS4, I'm betting that misaligned textures will be less prevalent in the future (much like how sculpties revolutionized prim building)... I'm just sayin'. ;)
Betty Doyle
Ingenue
Join date: 15 Aug 2006
Posts: 336
12-20-2008 17:37
I didn't say I didn't know how to use the warp tool. I'm also working in CS4.
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Skuz Ragu
Runs with scissors
Join date: 6 Aug 2008
Posts: 54
12-20-2008 19:13
Sorry, I wasn't implying anything and I apologize if it came across as such. I was only trying to emphasize the importance of texture alignment as it applies to the SL garment industry in general.

I don't have CS4 yet, so I'm stuck doing it the hard way with the warp tool, LOL. But I always go the extra mile and try to match textures as best I can, because demand for quality is always on the rise and it's definitely a good idea to keep up with the pack when competing with people who have access to newer technology. :)