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Newbie Question - Getting Textures to Line up

Johnny Night
Registered User
Join date: 18 Apr 2005
Posts: 33
04-25-2005 14:33
I just built my first house, and went to texture it. as expected, when I placed the same texture on all sides, because of the different sized prims, the texture sizes were all different, even with the same "size" setting. Is there a way to make a bunch of faces have the same uniform texture, so that they all line up nice and peachy? Or is it just manual tweaking for a few hours until they line up?
Thanks

John
Racer Plisskin
Rezerator
Join date: 2 Jan 2005
Posts: 147
04-25-2005 18:47
Hi Johnny,

Pick a side where the scale is set the size you want.

Look a the bottom entry on the texture screen (repeats per meter)

Go to the other textures and set that to be the same on each of them and then use the Horiz/Vert adjustments to get the edges to match up exactly.

For any prims using shear and topsize, you will need to make unique testures if you want them to match up as well.

-Racer P.
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"What's important in life is not how many breaths we get to take but those moments that take our breath away." -- Jaques Cousteau

"A thin line separated serious homicidal purpose from buffoonery." -- Dean Koontz

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Mirra Hathor
Reality Deviant
Join date: 4 Jul 2004
Posts: 160
04-27-2005 11:29
Johnny-

You also might want to be sure that the texture(s) you are using are tilable- thet is- designed in such a way as to match seamlessly on top bottom, left and right edges. You can check this by setting the Repeats Per Face in the texture tab to 2.0 horizontal & vertical & see what the edges look like.

A lot of manual tinkering may still be necessary to line up even a tilable texture just right, particularly complex patterns.

Happy tinkering!
Racer Plisskin
Rezerator
Join date: 2 Jan 2005
Posts: 147
04-28-2005 17:05
one last thing.

Depending on the tile pattern, you can 'flip' every other tile and get perfect edgemetches.

This won't work on diagonal patterns, but can sometimes look fantastic with square ones.

If it works (rare but worth trying just to be sure), this can save lots of aggravation.

Racer P.
_____________________
"What's important in life is not how many breaths we get to take but those moments that take our breath away." -- Jaques Cousteau

"A thin line separated serious homicidal purpose from buffoonery." -- Dean Koontz

"CanYouFixTheSpaceBarOnMyKeyboard?" -- Email to Helpdesk
Brian Mifflin
Scripting Addict
Join date: 15 Dec 2004
Posts: 182
04-28-2005 17:35
Blueman Steele makes a texture designed with grids, colors, arrows, numbers, and all sorts of fancy stuff to help out with moving textures around.....ask him about it, comes with a nice howto notecard too.
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