Trouble creating fishnets
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DBDigital Epsilon
Registered User
Join date: 29 Aug 2005
Posts: 252
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07-10-2007 15:07
I have made quite a few pieces of clothing in SL which all turned out well. However recently I decided to try and make a pair of fishnets....WHEW! All my normal methods of getting seams to meet do not appear to work with this kind of texture. At the top it looks great, but of course as it goes down the legs the texture gets badly broken at the seams. Cloning is not really a option as the texture is uniform throughout the whole leg and any retouching with this method is very visible. I have tried with transform, but if I get one area to look great it won't be in another area. And if I fix the second area, then the first is not right. I have a lot of experience with Photoshop, but this has me scratching my head (and I bet it is something simple). Any help is appreciated!
-DB
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Blaze Columbia
on Fire!
Join date: 21 Oct 2005
Posts: 280
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07-10-2007 20:05
That's something you'll likely need to align, thread by thread. You are dealing with mapping segments that aren't always uniform from one side to another. Add to that, the criss cross pattern arbitrarily meeting the curved pattern edge and we're talking a lot of work to match it up.
It's possible thread by thread, but even then, some areas will still be hard to deal with, depending on where on the body you are working.
I've never seen a fishnet stocking with complete alignment on the seams in Second Life. I'm not saying it hasn't been done, I just haven't seen it. All the designs I've seen, the designer just lays the fishnet pattern down and let the seams fall as it may. You have to ask if it is worth the time to get it all lined up just perfect. I think it is worth it, but that's one reason I haven't tackled that yet!!!
If you do it, show us!!!
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Wilhelm Neumann
Runs with Crayons
Join date: 20 Apr 2006
Posts: 2,204
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07-11-2007 04:56
yeah what she said you have to use your seam guide thingy on the template and even then it will not be properly aligned. I use that free avatar thingy dowload (and as usual names escape me I think its SLCP) keep it open and will even draw extra lines on seperate layers to mark spots im working on. I move and then minimize and hit refresh in that slcp think eventually they do line up but at the edges of the avatar etc you have to move each seperate line in the pattern.
I"m doing something similar now with stitching etc along the sides of a pair of pants it takes forever hehe
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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07-11-2007 11:30
one of the first pairs of pants I made had a criss cross design down the side of the leg, and this was before I had a clue about how seams match up, and amazingly I ended up matching them up very closely. the fishnet should not be extremely difficult to do, just time consuming.
I might redo the pants one day to match them exactly
*shrug* (they still look good either way) (there is some stretching that always distorts things a bit)
as you can see in the ad, for a first try, this was not too bad
(edited to add another image to 1 take the image off the main thread as it is a very large image and 2 show that matching can be done even with patterned things like lace)
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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07-11-2007 11:45
The big problem is that the various mappings from one side of the leg to the other, and from the torso to the waist if you are trying for as body stocking, is not consistently the same scale. Careful strand-by-strand matching would be required to get the seams on the inside and outside of the legs to match, and you'll have so much distortion in the crotch that it will be impossible to get right there.
The Sl clothing mapping is simply NOT designed for fine-detailed textures that have clearly discernable repeat patterns. The mapping distorts any texture, and in some caes, like trying to do fishnet, the only way to "get it perfect" is lots of trial and error, plus doing the work for a very specific body shape. And even then, it will likely break as soon as you move.
Good luck though. If you DO manage to make it work, lots of SL Gals would buy it!
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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DBDigital Epsilon
Registered User
Join date: 29 Aug 2005
Posts: 252
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07-12-2007 15:47
Thanks everyone for the posting. It is good to know that I am not the only one having problems with this particular type of issue. I am making progress, but yes it is VERY slow. Rhaorth, I agree that is a good first try. Sadly my first try at fishnets were not near as good. However my pattern is much more detailed (I should have tried something simplier but oh well). Hopefully I will have this done before my avatar's hair goes grey.
-DB
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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07-13-2007 16:57
I might try the fishnet thing too, a challenge of sorts now, to see how much I have improved since making those pants (not true fishnet)
please post your results when you are done and if I do it (which I prolly will) I will also post my results
the amazing thing was the lacy stockings, they matched up so well, it even scared me LOL
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From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
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Emap Woyseck
Registered User
Join date: 9 Oct 2005
Posts: 32
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07-14-2007 14:03
Fishnet actually can be very simple just a question of how you do it. I've not done a full body fishnet, takes to long to do what I have done, however the things I have done in fishnet match up pretty well. So now the simple part, this is how I do it with paintshop pro 9, different versions and types may have more or less problems.  So anyway, to do legs I draw out the edges of the fishnet, then draw in the fishnet on half the leg. Which takes me generally an hour or two using the grid. After I have the fishnet all drawn out, I simply copy and paste it to the other half of the legs and make it line up with the edges I have already drawn. See unless your doing a full fishnet body stocking you just have to align the edges of the outfit and get the fishnet to fall into that. Since you are using an exact copy of the half, very little problem with the edges warping except for the corner at the ankle, the lines tend to get a little askew there. Different idea for the top, there you just grid and draw the fishnet over the whole thing then erase the areas you don't need. Especially the arms, those are troubling, because of the way they are arranged in the template, you have to fishnet those seperate or copy the fishnet put it at a right angle and past it to the arms then, otherwise it won't look right.
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Suzi Sohmers
Registered User
Join date: 4 Oct 2006
Posts: 292
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07-15-2007 09:10
From: Emap Woyseck Fishnet actually can be very simple just a question of how you do it. I've not done a full body fishnet, takes to long to do what I have done, however the things I have done in fishnet match up pretty well. So now the simple part, this is how I do it with paintshop pro 9, different versions and types may have more or less problems.  So anyway, to do legs I draw out the edges of the fishnet, then draw in the fishnet on half the leg. Which takes me generally an hour or two using the grid. After I have the fishnet all drawn out, I simply copy and paste it to the other half of the legs and make it line up with the edges I have already drawn. See unless your doing a full fishnet body stocking you just have to align the edges of the outfit and get the fishnet to fall into that. Since you are using an exact copy of the half, very little problem with the edges warping except for the corner at the ankle, the lines tend to get a little askew there. Different idea for the top, there you just grid and draw the fishnet over the whole thing then erase the areas you don't need. Especially the arms, those are troubling, because of the way they are arranged in the template, you have to fishnet those seperate or copy the fishnet put it at a right angle and past it to the arms then, otherwise it won't look right. I really don't see how that could get the seams to match.
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Emap Woyseck
Registered User
Join date: 9 Oct 2005
Posts: 32
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07-20-2007 02:39
Suzi because the fishnet is drawn using the grid and spaced using the grid, each line is the same distance apart so as long as you have one matched with the other side they almost all are matched.
The peice I made with fishnet on the legs there is one line that ended up not matched, maybe it was two, the rest are matched up. There is the one or two because of the way the legs are varied on matching lines.
I don't know perhaps you should try it because I do know it works.
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