Emerald Firehawk
Registered User
Join date: 20 Feb 2009
Posts: 2
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03-04-2009 06:02
Hi everyone, I am COMPLETELY new to the paint shop pro program, I don't have a manual and am well and truely stuck. I would like to learn how to make clothing in SL and am having a hard time finding a tutorial geared for a complete novice, any suggestions would be very welcome on where I could go.
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Sharcel Bellic
Greetings, Virtualings!
Join date: 15 Aug 2008
Posts: 127
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03-04-2009 06:21
It wouldn't hurt to take time to learn the basics of how to use the program before focusing on making clothes for SL.
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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03-04-2009 06:54
From: Sharcel Bellic It wouldn't hurt to take time to learn the basics of how to use the program before focusing on making clothes for SL. Yes. Head to the nearest decent-sized bookstore and buy a manual. There are many on the market, so you ought to be one that matches your own learning style best. It's good to have a goal, like making clothes in SL, but you're headed for a lot of frustration if you try to get there without learning the basics first.
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Jonvic Toshi
Registered User
Join date: 30 Oct 2007
Posts: 37
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03-04-2009 07:46
I use PSP as well, and once you understand the program you will find the Photoshop tutorials that are easily found online can be applied quite easily.
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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03-04-2009 08:09
When you buy PSP, if online you have the option of downloading the (Full) manual. If in-store, it comes with the manual.
If you have a legitimate copy of it on your computer, and still have the serial number, I believe you can go to the Corel site, and navigate a round a bit and be able to download the manual, using that serial number. Perhaps you don't even need the serial number.
Take the time to learn a bit about the program, and you should find plenty of clothing tutroials that you can understand, since terms are often able to be translated across programs. It's just that some options are in different places, or have slightly different names, and a few things require a slightly different process.
The main thing that might need a different process is transparency and alpha channels, but I know there's a PSP post in the Alpha Channel & Transparency thread at the top of this forum.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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03-04-2009 08:36
The reason you can't find a tutorial written for a novice is because they simply can't exist. You might as well be asking for a book on how to run a marathon, written for a baby who hasn't even yet learned to read or walk, let alone run. It just doesn't work that way.
No one should ever try to learn a graphics program with the intention of doing textures first. As I've said probably said at least a thousand times in this forum, don't put the cart before the horse. Patience, Grasshopper. Learning to create digital artwork in general, and learning to create textures specifically, are two different things. The latter has to build upon the former. It doesn't work any other way. If you try to start with textures first, you'll be stumbling around for months if not years, wondering why it's so hard and so time consuming. But if you invest a few short weeks into learning the basics first, then by the time you're done, you will have removed 99% of the stumbling blocks you otherwise would have continually tripped over, and you'll already know 95% of what you need to know in order to make textures.
Start with doing 2D projects only, for the next few weeks. Go through the Getting Started section of the PSP Help file, and don't skip around. Also, buy yourself a book with a lot of tutorials in it, so you have lots of projects to do (and don't skip around in that either). That will give you a solid foundation.
After you've got a good handle on the basics (not before), and you're comfortable with your program of choice, then download the clothing/skin templates from the SL website, and read the instructions that come with them. They'll make sense to you at that point. (They definitely won't make sense now, so don't even try it yet.)
From there, you'll disvover new questions that you couldn't even imagine right now. Any number of us here will be happy to answer those for you. But I doubt anyone here will be willing or able to walk you through getting started with graphics from scratch. This just isn't an appropriate venue for that. It wouldn't be fair to you or any of us for you to expect that level of absolute beginner instruction here.
Good luck. I look forward to seeing you again when you're ready.
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Emerald Firehawk
Registered User
Join date: 20 Feb 2009
Posts: 2
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ty so much!
03-06-2009 11:36
Thank you so much for all your guidance! I'll be heading to the library today to see what they have to start with, and will definately start the way you all suggested. I guess it's time for me to get cracking! lol
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