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Shaoshan Llanfair
Registered User
Join date: 8 Oct 2006
Posts: 22
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02-07-2007 13:16
After reading everything I could find on creating hair textures, I made a good dozen in Photoshop CS, trying out a variety of techniques: the taunt noise/blur method, sketching individual lines with copy/paste/smudge, and so on.
The picture below is a 512x512 texture, created using a solid fill, then individual lines on layers altered by color variations and lengthened with motion blur. Hehe, yes, after all that, still looks awful aesthetically. My question is: How do I avoid the pixelation seen in the cylinder? The farther away from the prim, the more obvious the pixelation.
Any ideas are appreciated. I need to figure this out; perhaps the technique I'm using should be abandoned.
Cheers.
Shao
PS The jpg's don't show the problem in all its glorious severity, alas...
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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02-07-2007 17:13
well first to me its a waaay too big texture for hairs and for such a simple pattern, and your strands are prolly too thin (or repeat too much) hence what you call "pixelating"
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Anna Gulaev
Registered User
Join date: 25 Oct 2006
Posts: 154
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02-07-2007 18:34
The effect you see is unavoidable, but the finer the strands and the higher the contrast the more you're going to see this.
512x512 is very large for a hair texture.
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Shaoshan Llanfair
Registered User
Join date: 8 Oct 2006
Posts: 22
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02-07-2007 18:56
Thanks, I'll switch to 256 and experiment with thicker lines.
Cheers, Shao
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