I imported the SL_avatar_OBJ.obj file and it turns out to be one big mesh. the Hypershade editor is displaying different shaders for head, upper body and lower body. when i look into my UV texture editor is displaying all three body parts in one texture it seems..quiet a mess to look at and unworkable.
how do i make it so that the obj file is displayed or divided in the right way (head, upper body and lower body)????
greetings
Moyra Ares