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maya & avatar obj file

Moyra Ares
Registered User
Join date: 5 Sep 2006
Posts: 21
01-14-2009 23:37
I imported the SL_avatar_OBJ.obj file and it turns out to be one big mesh. the Hypershade editor is displaying different shaders for head, upper body and lower body. when i look into my UV texture editor is displaying all three body parts in one texture it seems..quiet a mess to look at and unworkable.

how do i make it so that the obj file is displayed or divided in the right way (head, upper body and lower body)????

greetings
Moyra Ares
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
01-15-2009 04:47
Please don't cross post. Your question was answered in the Building Tips forum.
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