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Default vs. planar mapping |
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Wally Bertone
Registered User
Join date: 31 Oct 2005
Posts: 5
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06-08-2006 20:21
SL offers a default or planar texture mapping options. Does anyone know what kind of texture mapping Default is? Spherical? Cylindrical? What would be the advantage, if any of using planar mapping, especially on flat prim faces?
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Candide LeMay
Registered User
Join date: 30 Dec 2004
Posts: 538
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06-09-2006 01:05
The default mapping depends on the prim type. Look up Robin Sojourner's texture tutorial inworld (on her profile picks), it describes the mapping of each prim type.
For me, planar mapping comes quite handy once you start to torture prims (like the flattened 20m diameter tube/torus) _____________________
"If Mel Gibson and other cyberspace writers are right, one day the entire internet will be like Second Life." -- geldonyetich
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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06-09-2006 06:39
When planar mapping was first introduced, I started this thread about it. If you don't feel like reading the whole thing, here are the important exerpts:
The difference between planar and standard mapping A brief guide to using planar mapping _____________________
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