

p.s yes i did not use grammar at all sorry for the run on sentence

i am also in game as we speak if you wish to IM me there thanks!!!
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Sn0w Avalanche
Registered User
Join date: 5 Mar 2008
Posts: 13
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06-21-2009 04:23
Hello all i have been working with zbrush for awhile now i have the sculpting part down ok but my problem comes to texturing i see beautiful sculptures with awesome textures and i have watched all of vlads videos ( thanks vlad
![]() ![]() p.s yes i did not use grammar at all sorry for the run on sentence ![]() i am also in game as we speak if you wish to IM me there thanks!!! |
Sn0w Avalanche
Registered User
Join date: 5 Mar 2008
Posts: 13
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06-21-2009 05:52
Blah guess no one knows ah well
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Rafe Zessinthal
AKA Rafe Phoenix
![]() Join date: 12 Oct 2008
Posts: 151
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06-21-2009 06:58
There are 2 1/2 D plugins for Photoshop and other grapgics software.
GOOGLE "2 1/2d texture" should find something. Sorry. Sometimes you'll go a whole 6 hours or more b4 getting an answer ![]() _____________________
Is it more like it is now than it was before?
![]() My first ever SL forums post as Phoenix..... Became really good friends with Sydney Jacobs, the first to answer that post. |
Virrginia Tombola
Equestrienne
![]() Join date: 10 Nov 2006
Posts: 938
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06-21-2009 08:05
I was asleep, even
![]() Try Zapplink: http://www.pixologic.com/zbrush/zapplink/ It's a free plugin from Pixologic. It lets you use Photoshop (or another 2D editor) to texture in Zbrush. Here's a Zapplink tutorial: http://www.wonderhowto.com/how-to/video/how-to-use-zapplink-with-zbrush-3-1-261251/ If you just want to use the 2.5D tools that Zbrush has (and it has nice ones), use Projection Master, which is part of the basic Zbrush package. Here's a tutorial on how to use that: http://www.wonderhowto.com/how-to/video/how-to-use-projection-master-in-zbrush-261250/ _____________________
![]() Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/ |
Rafe Zessinthal
AKA Rafe Phoenix
![]() Join date: 12 Oct 2008
Posts: 151
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06-21-2009 08:10
I was asleep, even ![]() Shame on you. Try Zapplink: http://www.pixologic.com/zbrush/zapplink/ It's a free plugin from Pixologic. It lets you use Photoshop (or another 2D editor) to texture in Zbrush. Filter application too? I need to spend a bit more time on Pixologic's site. _____________________
Is it more like it is now than it was before?
![]() My first ever SL forums post as Phoenix..... Became really good friends with Sydney Jacobs, the first to answer that post. |
Virrginia Tombola
Equestrienne
![]() Join date: 10 Nov 2006
Posts: 938
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06-21-2009 09:51
It's not quite up there with Photoshop CS4's ability to use the brushes directly on the model. It works a bit like Projection Master. Zapplink takes a 2D "snapshot" of your Ztool, then opens that picture in your designated 2D editor. You texture away, then when done, it projects that texture onto your model in Zbrush. It's best to stick to the centre of the image and use several rotations/snapshots to get the job done. If you try to paint around the edges, you'll get falloff error.
I'm probably making this seem more complicated than it is. It's fairly intuitive once you see it being used. _____________________
![]() Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/ |
Rafe Zessinthal
AKA Rafe Phoenix
![]() Join date: 12 Oct 2008
Posts: 151
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06-21-2009 10:19
Makes sense to me, I usually do like Vlad suggests, I save my texture then bake a new one. I send both of those to PIXIA (supports PS plugins flawlessly) and I stay away from the sides and the top and bottom when adding detail. Your way allows for a lot more versatility. Add detail anywhere you like as long as you have the proper angle.
![]() Thank you Where did OP go, he better not be sleeping!!!! _____________________
Is it more like it is now than it was before?
![]() My first ever SL forums post as Phoenix..... Became really good friends with Sydney Jacobs, the first to answer that post. |
Sn0w Avalanche
Registered User
Join date: 5 Mar 2008
Posts: 13
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06-22-2009 04:06
thank you guys ill look into it and i wasnt asleep just angry so i gave up and got off
![]() i am not sure whats the difference with the 2.5D thing you mentioned because i am still pretty noob to all this sculpting stuff though i have modeling them down a bit ok its the texture part that confuses me so much haha i am just wanting to be able to get same results that i see most sculptys with great textures have even if it takes practice just want to know zbrush is able to do that with secondlife because i dont want to have to learn another program ![]() |
Virrginia Tombola
Equestrienne
![]() Join date: 10 Nov 2006
Posts: 938
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06-22-2009 20:58
2.5D is basically a 2D image that looks 3D. If you drop a Ztool to the canvas by leaving edit mode and "drawing" the tool onto the canvas, what you are looking at is 2.5D. You can't rotate it, but it responds to light sources, simulated depth of field with fog, that sort of thing.
There are a fair number of tools in Zbrush like the sphere brush, deco brush, alpha brush etc that do really fun things in the 2.5 D world. I highly recommend just playing with them (look for them in your tools palette). You might want to watch this tutorial: http://www.metacafe.com/watch/2648632/2_5d_brushes_zbrush_tutorials_zclassroom_com/ But what does this mean for the sculpty world? Well, you can use Projection Master to drop the Ztool you're texturing to the canvas temporarily. Then you can paint away on that texture with all the texturing brushes, including the 2.5D ones. Watch the Projection Master tutorial to see how all that is done. Zbrush does have some wonderful texturing tools. I'd highly recommend finishing the texture in a 2D editor like Photoshop, however. A dedicated painting program will still outperform Zbrush's paint tools, at least once you've created your base texture. Again, Zapplink will help considerably, and I recommend learning to use it. _____________________
![]() Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/ |
Sn0w Avalanche
Registered User
Join date: 5 Mar 2008
Posts: 13
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06-22-2009 23:17
i watched the zapp one and projection master i understood the zapp one but not the projection master lol zapp one seems to do fine for i do fairly well in photoshop i think it will be decent enough for now thank you very very much
![]() eep i seem to be having a problem im not sure what i downloaded the zapp and im running cs3 extended i tryed to bake a character sheet and when i did it opened pshop but nothing showed then i tryed going to the zapp in document and did that as well it said opening zapp and such it opens photoshop but yet again nothings showing in photoshop D': know how to fix this? |
Sn0w Avalanche
Registered User
Join date: 5 Mar 2008
Posts: 13
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06-26-2009 14:55
still no answer..
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Sn0w Avalanche
Registered User
Join date: 5 Mar 2008
Posts: 13
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06-27-2009 13:17
can someone please help me with the issue above i have not been able to create anything due to it
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Virrginia Tombola
Equestrienne
![]() Join date: 10 Nov 2006
Posts: 938
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06-27-2009 13:38
Snow, please, just post a question. No need to "bump" the thread unless it goes for a day or so. People here are happy to help, but we aren't full time tech support, either.
So, you were trying to get a multiple view PSD file of your image and it didn't export to Photoshop, correct? To be honest, I've never used Zapp to bake a character sheet, it just doesn't seem very useful to me (I like to tweak lights and all that individually for each image). Is Zapp working for you other than that? If so, it might just be a memory issue-- Zbrush can be a bit of a RAM hog. Try closing all applications other than Zbrush and Photoshop. If it still doesn't work, just do what I do and take each "snapshot" individually. _____________________
![]() Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/ |
Sn0w Avalanche
Registered User
Join date: 5 Mar 2008
Posts: 13
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06-27-2009 13:45
Snow, please, just post a question. No need to "bump" the thread unless it goes for a day or so. People here are happy to help, but we aren't full time tech support, either. So, you were trying to get a multiple view PSD file of your image and it didn't export to Photoshop, correct? To be honest, I've never used Zapp to bake a character sheet, it just doesn't seem very useful to me (I like to tweak lights and all that individually for each image). Is Zapp working for you other than that? If so, it might just be a memory issue-- Zbrush can be a bit of a RAM hog. Try closing all applications other than Zbrush and Photoshop. If it still doesn't work, just do what I do and take each "snapshot" individually. sorry didnt mean to double post and it was about 1-2 days ![]() ![]() |
Virrginia Tombola
Equestrienne
![]() Join date: 10 Nov 2006
Posts: 938
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06-27-2009 16:37
By "snapshot" I mean working on only one view at a time, not a whole "character sheet".
Here's the basic workflow (I'm skipping over a fair number of details here, just checking to see that you've got the basic idea). 1) Make a nice, high poly Ztool to polypaint. Use at least a few hundred thousands points or you'll get blurry results. 2) When you want to use the 2.5D tools or Zapplink, start up Projection Master and drop the tool to the canvas. 3) To use the tools in Photoshop (instead of the Zbrush tools), click on Zapplink in the document palette (the one on top, not on the side). Click "ok" when it asks you if you want to use it. It will open your image in Photoshop. Paint on that image, then save it. Open up Zbrush and click where it asks you if you want to return to Zbrush. 4) When you are done using the 2.5D tools/Zapplink, click on Projection Master and select "Pickup Now". Is that what you've been doing? _____________________
![]() Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/ |
Sn0w Avalanche
Registered User
Join date: 5 Mar 2008
Posts: 13
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06-27-2009 16:51
By "snapshot" I mean working on only one view at a time, not a whole "character sheet". Here's the basic workflow (I'm skipping over a fair number of details here, just checking to see that you've got the basic idea). 1) Make a nice, high poly Ztool to polypaint. Use at least a few hundred thousands points or you'll get blurry results. 2) When you want to use the 2.5D tools or Zapplink, start up Projection Master and drop the tool to the canvas. 3) To use the tools in Photoshop (instead of the Zbrush tools), click on Zapplink in the document palette (the one on top, not on the side). Click "ok" when it asks you if you want to use it. It will open your image in Photoshop. Paint on that image, then save it. Open up Zbrush and click where it asks you if you want to return to Zbrush. 4) When you are done using the 2.5D tools/Zapplink, click on Projection Master and select "Pickup Now". Is that what you've been doing? yeah i didnt make awhole character sheet just faced it where i wanted and went to zapp and hit ok and ok and it opened pshop but the image didnt go in and when i go back to zbrush it says continue editing or something or to come back to zbrush |
Virrginia Tombola
Equestrienne
![]() Join date: 10 Nov 2006
Posts: 938
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06-27-2009 17:56
Did you drop it to the canvas first using Projection Master? If it is still in edit mode, there is no image to transfer.
Once you get the image into Photoshop and finish working on it, that's when you click on the return to Zbrush (it will also give you a menu asking which edits you wish to keep) _____________________
![]() Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/ |
Sn0w Avalanche
Registered User
Join date: 5 Mar 2008
Posts: 13
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06-27-2009 19:34
Did you drop it to the canvas first using Projection Master? If it is still in edit mode, there is no image to transfer. Once you get the image into Photoshop and finish working on it, that's when you click on the return to Zbrush (it will also give you a menu asking which edits you wish to keep) nope didnt touch projection master maybe thats why? all i did was sculpt and when i was ready to text i went to the zapp after dividing it up ![]() |
Virrginia Tombola
Equestrienne
![]() Join date: 10 Nov 2006
Posts: 938
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06-27-2009 19:57
Aha. There we go. Won't work unless you drop the image to the canvas. Projection Master lets you do that AND pick it up again (otherwise, you can't return to edit mode)
Turn on Projection Master, drop to canvas, turn on Zapp, texture, save the image, renter Zbrush, pick it up using PM. _____________________
![]() Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/ |
Sn0w Avalanche
Registered User
Join date: 5 Mar 2008
Posts: 13
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06-27-2009 20:01
Aha. There we go. Won't work unless you drop the image to the canvas. Projection Master lets you do that AND pick it up again (otherwise, you can't return to edit mode) Turn on Projection Master, drop to canvas, turn on Zapp, texture, save the image, renter Zbrush, pick it up using PM. just tryed still same problem i dropped it went to zapp link it asked if i wanted faded etc and i just clicked ok before i did the projection master thing and tryed it asked to enable coloryize polygon or something i clicked to enable it and tryed but still soon as i hit ok it loads up photoshop and nothing appears then when i go to zbrush it says ok ( unchanged ) or continue editing i give up ![]() |
Virrginia Tombola
Equestrienne
![]() Join date: 10 Nov 2006
Posts: 938
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06-27-2009 20:20
Well, I honestly don't know what to tell you. If you're following all the steps, it will work. I just double checked right now to make sure I wasn't missing an operation.
If you're feeling frustrated, what I would recommend is taking a step back from Secondlife sculpting for a moment and really learn to use Zbrush, including all the texturing and 2.5 D tools. Just get comfortable with it first, just having fun making things. I'd highly recommend the book "Introducing Zbrush" by Keller. The tutorials on the Pixologic site are also invaluable. You paid good money for that program, take a deep breath and come back to it in a couple of days. In six months, you'll wonder what was giving you so much trouble ![]() _____________________
![]() Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/ |
Sn0w Avalanche
Registered User
Join date: 5 Mar 2008
Posts: 13
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06-27-2009 21:08
Well, I honestly don't know what to tell you. If you're following all the steps, it will work. I just double checked right now to make sure I wasn't missing an operation. If you're feeling frustrated, what I would recommend is taking a step back from Secondlife sculpting for a moment and really learn to use Zbrush, including all the texturing and 2.5 D tools. Just get comfortable with it first, just having fun making things. I'd highly recommend the book "Introducing Zbrush" by Keller. The tutorials on the Pixologic site are also invaluable. You paid good money for that program, take a deep breath and come back to it in a couple of days. In six months, you'll wonder what was giving you so much trouble ![]() i have zbrush down i can sculpt the models well etc its projection master that i dont like the brushes dont suit it for me im more of a photoshopper gonna reinstall zbrush see if that helps reinstalled and now its working sorry for the trouble and thanks for the help!!! |
Ginevra Lancaster
Registered User
Join date: 20 Dec 2006
Posts: 1
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Thank you for your tips, Virrginia!
06-28-2009 00:22
I am also learning zbrush and all your tips are invaluable (so thanks to Snow, too, who asked
![]() I will download zapplink, hoping that it works with gimp, too. I'm trying sculpted clothes, not the easiest thing lol... but I'll get there one day ![]() |
Virrginia Tombola
Equestrienne
![]() Join date: 10 Nov 2006
Posts: 938
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06-28-2009 08:51
Oh, good, glad to hear I was of some help
![]() I wasn't trying to be dismissive when I suggested spending some more time with the texturing brushes. Really, once you get the hang of them, they can be quite powerful. And I know you don't care for Projection Master, but it really will open a whole new set of brushes with unique abilities. Besides, sometimes, when I'm banging my head against the proverbial wall with one project, the best thing to do seems to be to work on something else for a while. I don't know if it will help, but I wrote a mini-tutorial on using the brushes in Zbrush. Nothing detailed, but it should give you the basic idea: http://labicyclette.blogspot.com/2008/07/making-skull-in-zbrush-texturing.html _____________________
![]() Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/ |
Sn0w Avalanche
Registered User
Join date: 5 Mar 2008
Posts: 13
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06-29-2009 09:45
Oh, good, glad to hear I was of some help ![]() I wasn't trying to be dismissive when I suggested spending some more time with the texturing brushes. Really, once you get the hang of them, they can be quite powerful. And I know you don't care for Projection Master, but it really will open a whole new set of brushes with unique abilities. Besides, sometimes, when I'm banging my head against the proverbial wall with one project, the best thing to do seems to be to work on something else for a while. I don't know if it will help, but I wrote a mini-tutorial on using the brushes in Zbrush. Nothing detailed, but it should give you the basic idea: http://labicyclette.blogspot.com/2008/07/making-skull-in-zbrush-texturing.html i will def look at it its not that i dont care for it i am not sure of the power of projection master i tryed it and it was just really hard/weird and didnt seem like id be able to use it to make anything good but if i can i will learn it ;D |