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Copying texture attributes from one prim to another

RobertKlein Dogpatch
Registered User
Join date: 2 Mar 2007
Posts: 2
08-19-2007 16:18
Hello,

I have created a building with a bunch of windows and spent a lot of time adjusting the attributes of each window like transparency, color, mapping, shininess, bumpiness, repeats per face, repeats per meter, and both offsets to name a few. After playing with one of the windows I decided to change the rest to match (20 of them). How can I change all of the windows without having to select each one and re-enter all of the settings?

Thank you in advance for any help.
Chocolata Oxberger
Registered User
Join date: 10 Apr 2006
Posts: 51
08-19-2007 21:22
If you are good with lsl, a script could set prim parameters for everything you want changed. If you would prefer to stick to just prims, then just copy the prim you have adjusted and delete the others.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
08-20-2007 01:27
Shift-select each surface to work them all at once.
RobertKlein Dogpatch
Registered User
Join date: 2 Mar 2007
Posts: 2
08-20-2007 18:25
Thanks for both of your suggestions! I am not a scripter unfortunately but will obviously need to increase my knowledge on it to do any serious building. The shift selecting of each texture surface will definitely help me. I will only have to redo the parameters one more time which is good. Hopefully someone will create a better interface, like the equivalent of Photoshop for the image editing people.

Once again, thank you both for taking the time to help me...