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How do you create shadows and lighting like the abiss skybox?

Lex Insippo
Registered User
Join date: 4 Dec 2007
Posts: 49
11-18-2009 17:40
Inside the abiss skybox they have really nice shadow and lighting effects. Do they take a photo in world then edit it in photoshop and then use it as a texture? I would like to know. Any help is appreciated. thank you
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
11-18-2009 19:20
I have no idea what the "abiss skybox" might be. If you want to know what its creator did to make it, you could always ask him/her directly.

That said, there are lots of methods of creating textures with baked lighting in them. You can do anything from painting the lighting and shading by hand in a raster editor like Photoshop, to rendering textures from a fully lit scene in a 3D modeling program like Maya or Max, to any of a million other techniques.

My tools of choice are Maya with the Turtle renderer, and Photoshop. Other people will have their particular favorites. Specific procedures will vary in accordance with whatever tools you might choose, and with your own personal style of work flow.
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Lex Insippo
Registered User
Join date: 4 Dec 2007
Posts: 49
11-19-2009 22:16
hey thanks for your reply. i will look into those programs you speak of. so the program allows you to set up a texture and an object and allow light to show where the shadow should be?
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
11-19-2009 22:40
From: Lex Insippo
hey thanks for your reply. i will look into those programs you speak of. so the program allows you to set up a texture and an object and allow light to show where the shadow should be?


You're welcome. I'm not sure I understand your last question as worded. Can you rephrase it?
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Lex Insippo
Registered User
Join date: 4 Dec 2007
Posts: 49
11-20-2009 05:26
sorry, you actually answered my question in your previous post about the 3d modelling thanks
Casper Priestman
slightly demented
Join date: 27 Nov 2006
Posts: 144
11-20-2009 08:11
The red/blue abyss skybox is a port of a 3dsmax downloadable rendering scene that was duplicated for Secondlife. The original render scene is available on the net as a download, although I'm not sure what the copyright restrictions on it are. All shadows are baked from the lighting in 3dsmax.
Alisha Matova
Too Old; Do Not Want!
Join date: 8 Mar 2007
Posts: 583
11-20-2009 08:52
There is a simple way too. Though it means adding prims instead of baking light effects right into the texture. this method is safer(the only legal way really) if your modifying someone elses skybox creation. anyways...

say you want a shadow cast on the floor around(and under) an object. place the object on a very plain colored prim. Move your camera above the object, pointing in the exact dirrection the light is coming from. frame the object well in your photo, making it as big as possible. take snapshot to disc.
Open in your photo editor. Delete the plain background, fill the object with black, add some blur.
Import back into SL and stick the shadow texture on a prim under your object. depending on complexity of the object and shadow and the angle your snapshottting from, you may need to play with the shadows perspective some.

This is also a cheater way to bake lighting right onto your own textures. using SL instead of rebuilding in more powerful software.