Zombina Gunawan
Belle Morte Photography
Join date: 31 Jan 2008
Posts: 26
|
09-08-2008 21:33
Ok... this is most likely just me being dumb, but for some reason when i do the exact same texture in photoshop for a jacket bottom that i do for the jacket itself it always looks different when I upload and make the jacket. (i.e. noise or other filter looks different, colors are off, etc) I am using a 512X512 canvas for both. Is there somthing that I am missing here? Is there a specific size that the bottom need to be to make the top and bottom match up right? Thanks for any help =)
|
Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
|
09-09-2008 00:32
No its not you being dumb. It is the avatar design that is dumb. The upper shirt is a bit wider than the lower jacket section. The pixels on the lower part are going to get stretched more and noise or other fabric textures and patterns won't match. All clothes designers have torn their hair out over this and there are various work-arounds.
I prefer to paint a band of single color above and below that seam and then have a gradual fade into whatever noise or fabric texture. Other designers have figured out other tricks and will post them here for you I'm sure.
_____________________
http://www.throughlinedesign.com/ 
|
Lilyanah Demar
Working to make SL my RL
Join date: 15 Apr 2006
Posts: 212
|
09-10-2008 12:45
Does uploading about 10 drafts per design until it matches up count as a trick? Because if so that is what I do. I can't find a tried and true way to make it work every time either.
|
Thunderclap Morgridge
The sound heard by all
Join date: 30 Sep 2006
Posts: 517
|
09-10-2008 23:55
Belts over the seam work too.
_____________________
Gimp: n : disability of walking due to crippling of the legs or feet ie. lameness, limping, gameness, claudication secondlife://Amaro/77/130/39 Come to Thunderclap: the gospel chapel and Thunderburst: Mens clothes and more.
|
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
|
09-11-2008 06:10
Corrective blurring of the higher resolution seam side will smooth things out. It simulates a lower resolution where it otherwise might not be. Some skin designers use this method to deal with even more obvious seam problems around the head and neck of the avatar. The waist seam issues are not quite as bad, but the precious pixel resolution on the two body textures is sometimes hard to part with. Other alternatives are to choose textures/fabrics that better hide the problem, but if you have your heart set on a particular texture, be prepared to loose a little detail if it doesn't play well with seams.
|
Zombina Gunawan
Belle Morte Photography
Join date: 31 Jan 2008
Posts: 26
|
09-11-2008 15:50
Thank you all for your input =) Looks like I won't have to resort to making belly shirts after all hehehe.. XD
|
Kitty Hudson
Registered User
Join date: 13 Dec 2006
Posts: 25
|
09-13-2008 13:01
I have to agree with Thunderclap a belt can work wonders and save so much time. Other than that try not to carry too may creases over that area and watch your shading.
If you have a material texture which runs over the seam then I find its best to select the front of the garment and "paste into" the texture. Do the same for the back and then you can move the texture and resize independently. (Or add a layer mask whichever you find easier) You will need to use the clone tool to get a perfect match and it does take time.
I hope that helps. Kitty
_____________________
Maloney&Hudson, quality clothes for men and women http://slurl.com/secondlife/Cezanne/238/34/23/
|