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Has anyone got a texture similar to this?

Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
10-31-2005 15:32
Okay, texture making isn't my strong-point, and I've not done very well in finding a texture like this or similar so I'm hoping someone here can help me out.

This texture is part of a pre-fab house, but I'm customising parts of it and the inability to reference it's UUID via script means I can't do what I want using the pre-made parts.
Anyway, what I'm hoping for is to see if anyone has a texture similar (or identical if I'm helluva lucky?) to the one pictured in the curved window in the attached image.

If you do then I'd appreciate it if you could give me the UUID or a download link for the image file!

Thanks!
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
10-31-2005 16:27
I assume you mean the window texture and not the siding?

Windows like that are really easy to make. It's about a 10-second job with Photoshop's glass filter, on the frosted setting. The framing is about another 10 seconds with a second layer and a quick bevel & emboss.

I just uploaded one, which I'll drop on your profile for you, but for anyone who wants to know the how-to's, it's very very simple.

1. Make a new 256x256 image.

2. Put a light blue or gray on your background color, and white on your foreground. Go Filter -> Render -> Clouds. This will scatter the canvas with your 2 colors, which will be necessary in order for the next step to work.

3. Go Filter -> Distort -> Glass. Select "Frosted" from the texture drop down, and then play with the sliders until you're satisfied that you've got a nice frosted glass feel to the image. Click OK.

If all you want is just the glass, follow step 4. If you want the framing as well, skip step 4, and go on to steps 5 and 6.

4. On the Channels Palette, create a new channel by clicking the button at the bottom that looks like a square sticker being peeled from its backing. The new channel will by default be called "Alpha 1". This will be your transparency map. As soon as you create Alpha 1, the RGB channels will turn off, and Alpha 1 will be the only one turned on. With Alpha 1, and only Alpha 1 turned on, paint the entire canvas a light gray color. If you want the glass, very transparent, use a darker gray. If you want it only slightly transparent, like in the picture at the top of this thread, use a light gray. Save as 32 bit, upload to SL, and you're done.

5. To make the frame, create a new layer. Go Select -> All. You should see marching ants around the entire canvas now. Go Select -> Transform Selection, and then change the width and height settings at the top of the screen to about 95%. Making the selection this way ensures that the frame will be even all the way around. Go Select -> Inverse, and then fill the selection with white. On the Layers Palette, right click on the name of the layer and select "Blending Options". Click on the words "Bevel & Emboss". I won't get into all the different settings for beveling right now. Play with them if you want to see what they do. I'd suggest selecting "Inner Bevel" for style, and "Chisel Hard" for technique. Play with the depth, lighting, etc. until you're satisfied with the look. (Make sure the Preview check box is checked so you can see what is happening to the image). When you're satisfied, click OK.

6. On the Channels Palette, create a new channel by clicking the button at the bottom that looks like a square sticker being peeled from its backing. The new channel will by default be called "Alpha 1". This will be your transparency map. As soon as you create Alpha 1, the RGB channels will turn off, and Alpha 1 will be the only one turned on. With Alpha 1, and only Alpha 1 turned on, paint the entire canvas a light gray color. If you want the glass, very transparent, use a darker gray. If you want it only slightly transparent, like in the picture at the top of this thread, use a light gray. In the picture, the glass appears to be etched around the outside. That effect is easy to greate, simply by making the area less transparent, so paint that area, a VERY light gray. On the Layers Palette, ctrl-click on the thumbnail for the frame layer (but don't click on the name of the layer) to select the frame area. Paint that area white on Alpha 1 so it will be opaque. Save as 32 bit TGA, and you're done.
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Alain Talamasca
Levelheaded Nutcase
Join date: 21 Sep 2005
Posts: 393
10-31-2005 16:49
Texture on the Window is "Glass Block Blue"
It already exists in world; save your L$10.
It is a freebie.

IM me in world and I will be happy to give you a copy of it...
Just stretch it big and Voila!

I have used this texture a lot in building. That's why it was so easy for me to recognize
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Pando (105, 79, 99)
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
10-31-2005 17:12
From: Alain Talamasca
Texture on the Window is "Glass Block Blue"
It already exists in world; save your L$10.
It is a freebie.

IM me in world and I will be happy to give you a copy of it...
Just stretch it big and Voila!

I have used this texture a lot in building. That's why it was so easy for me to recognize

Hehehe, I just recreated it for nothing then. That's what I get for feeling generous. Oh well, at least it was only about a 30 second job.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
10-31-2005 20:52
From: Chosen Few
Hehehe, I just recreated it for nothing then. That's what I get for feeling generous. Oh well, at least it was only about a 30 second job.


It wasn't for nothing, Chosen. You posted detailed, easy-to-understand steps on how to create a window in photoshop ourselves, and it's greatly appreciated.

You know the saying, "Teach a man to fish...."

Thanks! :)
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Alain Talamasca
Levelheaded Nutcase
Join date: 21 Sep 2005
Posts: 393
11-01-2005 12:55
Agreed, Travis.

Chosen,
Any time we extend ourselves to help others, even if the results do not turn out how we anticipated, the time is not wasted. Benefits of your actions include:
Others now know that youare skilled in Photoshop and that they can:
*Call on you for advice or assistance
*Be less intimidated themselves to tackle such projects

Although I happened to have the texture in my inventory, I can almost guarantee that your version is different, and so contributes to the overall depth of content in SL. It was wrong of me to say, "Save your L$10". I don't know what the texture you made looks like and so I cannot say for certain that it would be a redundant texture.

If I were in your shoes and still feeling generous, I would drop that texture on the originator anyway. Maybe your texture is better than the freebie I was able to provide.
:)
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Ophidian Artisans - Fine Art for your Person, Home, and Business.
Pando (105, 79, 99)
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
11-01-2005 14:51
Thanks for the excellent responses! I've got the windows now tinting at the owner's touch quite happily, without borking up the textures anymore! =)

I've also played around with that photoshop tutorial, very well written and quite handy, I've already managed a few little variations I might use about my home!

Thanks again!