From: Suzanna Soyinka
Overall I just don't feel, at this point, that Photoshop alone is enough to pull off high quality clothing for Second Life. It can do clothing pretty well by itself. But some of the work out there is just going well beyond Photoshop from what I can tell.
Please don't take what I'm about to say the wrong way, Suzanna. Whether you're talking about a 2D application like Photoshop, a 3D program like Deep Paint 3D, or good old fashioned finger paints and a smock, the results are 100% in the hands of the artist. It's not the tools that create the art; it's the person operating them.
Frankly (and again, please take this constructively), if you're not getting the results that you want, it's not Photoshop's fault; it's yours. Of course, there's a huge positive in that, which is that when you do get the results you want (and you will), it won't be the software's doing either. Those good results will be
yours.
Before you can get the good results, you need to take responsibility for the bad ones. Understand and accept that getting good at making SL clothing, just like anything else, takes a lot of practice, and a lot of time. That holds true regardless of what tools you're using. I've seen people make amazing digital artwork with nothing more than MS Paint, and I've seen more than a few people make pretty terrible stuff with every expensive tool under the sun at their disposal.
For SL clothing, all we're talking about is manipulating pixels, and to that end, there's absolutely nothing Photoshop can't do. Manipulating them to look "good" is up to you. Photoshop has no idea what "good looking clothing" is. It just does what you tell it to do, no more, no less.
I do almost all my SL texturing, clothing included, in Photoshop alone. Every so often, I'll dabble with baking something in Maya, but that's a relative rarity. 99% of the time, it's just Photoshop for me.
In regard to baking vs. painting, so you know, neither one will inherently produce "better" results than the other. There's nothing you can bake that you couldn't hand paint just as well, and vise versa. It all comes down to what tools you're best at using, and what's going to be the most speed-efficient for the job.
If you're talking about a geometrically complex build with a dozen different light sources casting all manners of highlights and shadows, then it'll be much faster to bake the thing than to paint all that lighting by hand. If you're talking about something more "normal", then generally painting is faster.
For clothing, take your pick. There's no inherent advantage to baking, but there's no real disadvantage either. Myself, I find it faster and more intuitive just to paint what I need when I need it than to have to sit there and let a rendering engine do it's thing, but not everyone agrees. Some people would say the exact opposite.
As for 3D paint programs, I have yet to find one that I really like. I'm really intrigued by Ghostpainter, as it uses Photoshop instead of replacing it, but as I'm not very experienced with Max (I'm a Maya person), it's unfortunately not an option for me at this time. Lots of people get great results with programs like Deep Paint 3D and Body Paint, but to me, they just don't seem to have very powerful painting tools, at least in comparison with Photoshop. It's a shame.
Anyway, Suzanna, the bottom line is you can make just about ANYTHING work. Don't fall into the trap of blaming you tools when you don't get the results you want. If your art isn't as good as you want it to be, it's on you to get better at what you're doing. There's no magic "easy button".
I think you'll find that if you transition your question from "What additional software will solve my problem?" to "What additional
knowledge will solve my problem?", you'll be in a much better place.