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Photography Issue - Fuzzy Edges

Heuvadoches Naumova
Equus Exoticus
Join date: 6 Oct 2005
Posts: 174
03-24-2006 07:41
I make custom DJ wall-paper images of people, but recently (since [sarcasm]wonderful[/sarcasm] 1.9), even with Anisopteric Filtering off both at the software AND hardware levels and other advanced graphics filters turned off. I'm getting a blurred edge on avatars that doesn't mesh well when I use the blue-screen. I do have avatar detail set to max (not sure if this is what's causing it), but this never happened with 1.8 ... even when set on max for avatar detail. Could this be why the frame rates have been dropping? An extra shader that we don't have access to shut off? In my business, I need the sharp, crisp edge between my subject and the background. I have feathering in Paint Shop for making the fuzzy edge to blend my subjects.


Has anyone run into this problem or does anyone have a solution for this?

Thanks.

Attached image:

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Respectfully yours,
Heuvadoches
[I try to be in character as much as possible.]


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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
03-24-2006 08:07
Turn high rez snapshot on in the debug menu. It creates a monster file, but the edges on your avatar will be nice and sharp when the image is resampled to a reasonable size.
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Heuvadoches Naumova
Equus Exoticus
Join date: 6 Oct 2005
Posts: 174
03-24-2006 08:26
From: Namssor Daguerre
Turn high rez snapshot on in the debug menu. It creates a monster file, but the edges on your avatar will be nice and sharp when the image is resampled to a reasonable size.


I shouldn't have to do this. 90% of the time, SL crashes when I use it to create these "monster files." Having to work with a 200mb file is just plain insanity anyway.

SL didn't have these fuzzy edges PRIOR TO 1.9 ... so why should I be forced to turn on this option now?
_____________________
Respectfully yours,
Heuvadoches
[I try to be in character as much as possible.]


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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
03-24-2006 08:33
From: Heuvadoches Naumova
I shouldn't have to do this. 90% of the time, SL crashes when I use it to create these "monster files." Having to work with a 200mb file is just plain insanity anyway.

SL didn't have these fuzzy edges PRIOR TO 1.9 ... so why should I be forced to turn on this option now?


Sorry I don't have a better solution for you. I'm just sharing what works for me. Maybe someone else will post something that doesn't rely on the high rez snapshot feature.
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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
03-24-2006 08:35
I don't understand exactly what the problem you are describing is, but I'll pretend I do and try to answer.

I see the blue fringe you describe and this looks like it is created by anti-aliasing in the render and I'm not surprised to see it there at all. The thing I would blame first for the blue fringe is improper selection in your image editor. In photoshop, for example, many of the selection tools have an anti-alias option which would could cause the artifact that is troubling you and the anti-alias check-box stays selected even between sessions - that is, if you turn it on today, it will still be checked tomorrow and you may forget that you set it.

Stepping back a bit, the best way I've found to work chroma-key cutouts is to create a pure green (0,255,0) backdrop and set the texture to "blank" and the effect to "full bright". When done like this, the snapshots have pure easily selectable backgrounds. In the example below I shot (just now, current Windows client) and then used Select->Color Range with a tolerance of zero to grab just the pure green. As the insets show, I got no fringing at all and didn't have to do anything.

I hope that helps.

Heuvadoches Naumova
Equus Exoticus
Join date: 6 Oct 2005
Posts: 174
03-24-2006 09:07
From: Introvert Petunia
I don't understand exactly what the problem you are describing is, but I'll pretend I do and try to answer.

I see the blue fringe you describe and this looks like it is created by anti-aliasing in the render and I'm not surprised to see it there at all. The thing I would blame first for the blue fringe is improper selection in your image editor. In photoshop, for example, many of the selection tools have an anti-alias option which would could cause the artifact that is troubling you and the anti-alias check-box stays selected even between sessions - that is, if you turn it on today, it will still be checked tomorrow and you may forget that you set it.

Stepping back a bit, the best way I've found to work chroma-key cutouts is to create a pure green (0,255,0) backdrop and set the texture to "blank" and the effect to "full bright". When done like this, the snapshots have pure easily selectable backgrounds. In the example below I shot (just now, current Windows client) and then used Select->Color Range with a tolerance of zero to grab just the pure green. As the insets show, I got no fringing at all and didn't have to do anything.


That's just it though, I used a pure blue (0,0,255) backdrop with fullbright on behind, above and to the sides of my subject. The subject also sits on a pure green (at first, then I change it to blue) fullbright poseball. I rotate the subject as needed as I take the picture using the "~" key. These are still poses, not motion.

The anti-aliasing problem (thank you, couldn't think of the term) is within the SL Viewer, NOT my editing software. I've already verified this. The unedited pictures contain a blue fringe before trading the blue for transparent.

For sake of argument, what detail level is your avatar setting at? I may have to go back to medium level for everything instead of max for avatars.
_____________________
Respectfully yours,
Heuvadoches
[I try to be in character as much as possible.]


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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
03-24-2006 09:51
From: Heuvadoches Naumova
For sake of argument, what detail level is your avatar setting at? I may have to go back to medium level for everything instead of max for avatars.
I'm running an nVidia 6800 with none of the SL "graphics performance" options on, avatar rendering normal, gamma 0.96, object and avatar detail about 50% and am using the snapshot to disk method you seem to be. I also do not run the nVidia systray thingy if that matters.

Could you post one of your "off the camera" images so I might see the trouble myself? If you want to send the BMP, introvert.petunia at gmail is probably better than here given the size of them.
Heuvadoches Naumova
Equus Exoticus
Join date: 6 Oct 2005
Posts: 174
03-24-2006 10:42
*nods* While improving my frame rate (marginally), setting back to medium did nothing for me. I am running an NVidia 6600 GT, also not in the tray. I checked my advanced settings and Anti-Alias is OFF by default, as well as VSYNC. Anisopteric Filtering is set to application control, but off in the software. The only extra tweak that I have on in my graphics is "shiny objects" All other checkboxes are off.

I'll have to wait until I get home to send you an image that's "hot off the press" as it were.
_____________________
Respectfully yours,
Heuvadoches
[I try to be in character as much as possible.]


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